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 Post subject: Killzone V2.0, Serpent Guard, and Spy-Tech
PostPosted: Sun Jan 18, 2009 5:14 pm 
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Joined: Fri Apr 11, 2008 11:46 pm
”Killzone appeared on the merc-for-hire scene shortly after Wraith and was once rumored to be his accomplice. However nothing could be farther from the truth. He was actually one of Wraith’s targets and supposedly killed in a hit. Killzone survived however with the lower half of his face blown off and is now seeking revenge. Taking any high level job that could possibly lead him to cross paths with his would-be killer, Killzone has only one goal… to cause Wraith as much pain and suffering as possible before the end.”

Parts Used:

Head: Xamot
Body: Snake Eyes
Lower arms: General Hawk
Coat: DC Infinites Hush
Hands: Firefly

Image
More pics, click here!---> Mercenary Killzone (version 2.0) Original Character

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”Within the Cobra ranks there is a secret, elite team made up of only the most highly trained and aggressive troopers. This is the 'Serpent Guard', only activated when the Joe threat level is at its highest. They are equipped with advanced poly-carbon fiber armor that allows them full range of movement while protecting them from most kinds of automatic weapon fire. Their mission; to protect Cobra Commander and serve as his personal Death Squad when the situation calls for it. The last thing the enemy sees is a flurry of black and red, then just black... ”

Parts Used:

Straight up Serpentor with sculpted over face/kneepads
Backpack: Crimson Guard
Chestplate: Matt Trakker
Gun: Resolute Cobra Trooper

Image
More pics, click here!---> Custom Cobra Serpent Guard Figures

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”The Joe's communications expert/inventor Hi-Tech creates some pretty fantastic stuff but he's not the one to use it up close and personal against Cobra. That's where his best friend from the academy Spy-Tech comes in! This secret agent-in-training tests out all of Hi-Tech's crazy contraptions and finds a pratical use for every one of them. From plasma-pulse power gauntlets to magnetic jump-field boots, Spy-Tech is equipped for stealth or up close fighting, the latter of which he prefers. He can sneak up behind a Cobra Night Viper using his IR goggles and knock him out of the park, thanks to his friend's 'hi tech' ideas!”

Parts Used:

Head: Crimson Guard Fred
Body: Beach Head
Legs: General Hawk
Gauntlets/boots: DC Infinites Manhunter
Energy Flames: DC Universe Superman Red

Image
More pics, click here!---> Codename: Spy-Tech

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 Post subject: Re: Killzone V2.0, Serpent Guard, and Spy-Tech
PostPosted: Sun Jan 18, 2009 5:22 pm 
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Official JoeCustoms.com Canadian

Joined: Tue Jun 26, 2007 10:19 am
I like Killzone better now. The facemask is a great sculpt and, no surprise, the paiting is amazing.

The Serpent Guard are some of my favourite customs you've put out. That is an excellent use of the Serpentor helmet. I remember when the 25th sculpt Serpentor first came out and people found the head too apathetic, I wanted to see how Serpentor would look with a Cobra Commander head under the mask. This is a lot like what I envisioned.

The red and black really brings these figures to life. But how do they look next to Serpentor in green and gold?

Spy Tech kind of bores me. He's got these great gloves and boots that make him stand out and give a sense of high technology. Same thing for the goggles. Then between all that is a sweater and jeans, which brings the whole concept down. It feels like he needs a high tech torso piece, something fancier than the grenade belt.

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 Post subject: Re: Killzone V2.0, Serpent Guard, and Spy-Tech
PostPosted: Sun Jan 18, 2009 5:34 pm 
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Joined: Fri Apr 11, 2008 11:46 pm
Scramble wrote:
I like Killzone better now. The facemask is a great sculpt and, no surprise, the paiting is amazing.

The Serpent Guard are some of my favourite customs you've put out. That is an excellent use of the Serpentor helmet. I remember when the 25th sculpt Serpentor first came out and people found the head too apathetic, I wanted to see how Serpentor would look with a Cobra Commander head under the mask. This is a lot like what I envisioned.

The red and black really brings these figures to life. But how do they look next to Serpentor in green and gold?

Spy Tech kind of bores me. He's got these great gloves and boots that make him stand out and give a sense of high technology. Same thing for the goggles. Then between all that is a sweater and jeans, which brings the whole concept down. It feels like he needs a high tech torso piece, something fancier than the grenade belt.


I agree, Killzone actually has a 'vibe' with me, and I gave him an arched eyebrow for personality too.

I can take a pic of the Serpent Guard next to Serpentor, but they're suppose to be Cobra Commander's guards really. They're the same height at Serpentor and that looks a little odd, like one of the troops is the wrong color, heh.

Hmmm, Spy-Tech's concept is a guy right out of the academy that's testing out Hi-Tech's stuff, like a teen with a bunch of new toys to try out. I wanted to make him look younger so I didn't really give him a bunch of heavy gear but an outfit than someone walking down the street might wear. But good though, I'll make an older version of him in the future with more gear, rocket boots, grappling arm, armor, etc. Really deck him out!

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http://www.jinsaotomesdangeroustoys.com


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 Post subject: Re: Killzone V2.0, Serpent Guard, and Spy-Tech
PostPosted: Sun Jan 18, 2009 5:36 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Maryland
I love the Serpent Guards, it really shows off what's possible with the Serpy body.

Everyone is getting some good use out of the Hush figure, I think that coat works better that the 21st century one you used on the first figure. Now if only I could find one of said Hush figures.


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 Post subject: Re: Killzone V2.0, Serpent Guard, and Spy-Tech
PostPosted: Sun Jan 18, 2009 5:49 pm 
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Like Indiana Jones, only colder

Joined: Sun Sep 02, 2007 4:17 am
Location: Jæren, Norway
Those are some very nice customs. I love the Viper feel the Serpent Guards give, definetely a win in concept. The red is a bit too bright for me, but paint looks super sharp.
Spy-Tech is awesome, very high-tech and the poses are just awesome. He has that manga thing, and is a bit weird in Joe context, but I think that's why I like him. Those boots and gloves match so perfect with the fiure. One of my favorites from you so far.

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 Post subject: Re: Killzone V2.0, Serpent Guard, and Spy-Tech
PostPosted: Sun Jan 18, 2009 6:50 pm 
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Joined: Tue May 13, 2008 8:44 pm
Great work on all.My favorite is Killzone,He looks leaps and bounds better than version 1 and that's not to say it was a bad custom either.Just everything from the color scheme to choice of parts is a real winner. Serpent Guards look good but I would like to see them in a darker shade of red.Either Crimson or maybe even a metallic.Spy Tech looks good as well but I definately would like to see a decked out v.2 there's alot of potential with that character and I would like to see it exploited to the fullest.Now where is that Redneck v.2 at?


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 Post subject: Re: Killzone V2.0, Serpent Guard, and Spy-Tech
PostPosted: Sun Jan 18, 2009 7:12 pm 
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Joined: Fri Apr 11, 2008 11:46 pm
The Serp Guard's color is actually the same shade of red as Bazooka's shirt, one shade lighter than the Hiss Tank driver. I had to raise the ISO on my camera because their black sections were blending in with the backgrounds, making all the colors brighter. Here's a shot of one in regular photo settings.

Image

*Edit* Ah, there we go, corrected the color on the original pics.

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 Post subject: Re: Killzone V2.0, Serpent Guard, and Spy-Tech
PostPosted: Sun Jan 18, 2009 7:25 pm 
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Strong Fat Tongue

Joined: Tue Jun 26, 2007 10:19 am
Location: Cape Town, South Africa
For me, the winner here is Spy-Tech. I <3 the idea of power gauntlets. Do they slip on over the hands, or do you have to swap the hands off to make them work?

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 Post subject: Re: Killzone V2.0, Serpent Guard, and Spy-Tech
PostPosted: Sun Jan 18, 2009 8:14 pm 
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Doctor of Tea-baganomics
Doctor of Tea-baganomics

Joined: Tue Jun 26, 2007 10:19 am
I like them, there is just something about Spy-Tech's head that looks off. It might be the Fred head looks a little...old? or something?

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 Post subject: Re: Killzone V2.0, Serpent Guard, and Spy-Tech
PostPosted: Sun Jan 18, 2009 8:21 pm 
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JC Podcaster
JC Podcaster

Joined: Tue Jun 26, 2007 10:19 am
Location: Wild Adventures, GA
Great customs as we've come to expect. I really like Killzone, but the Serpent guards take the cake for me. Kind of gives me a Stormtrooper meets Halo meets Viper feel to it. Excellent work on them all!

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 Post subject: Re: Killzone V2.0, Serpent Guard, and Spy-Tech
PostPosted: Mon Jan 19, 2009 6:46 am 
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Resident Conspiracy Enthusiast
Resident Conspiracy Enthusiast

Joined: Tue Jun 26, 2007 10:19 am
Location: Minot ND
the killzone update is good. looks very playable and as before the character fits a niche.

I like that new coat, now i need to buy and butcher a hush.

the serpent guards I don't dig too much, good use of parts and clean paint aps, just not troops I'd ever want. I am more of a Cobra Commander guy. these of course have more of a serpantor vibe.

Spy tech I dig. Nice custom, has a pulpy feel to him, maybe not a great fit in the world of joe, but a great character non the less. Maybe you could do a battleforce 3000 or something. Have high tech, and dodger in it, then a few new characters, maybe it'd be easier to see Spy tech as part of specialized team as opposed to a new character.

I do agree with tex that the head seems a little old for a rookie. maybe the head could be used for an updated Mainframe?

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 Post subject: Re: Killzone V2.0, Serpent Guard, and Spy-Tech
PostPosted: Mon Jan 19, 2009 8:42 am 
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Joined: Tue Jun 26, 2007 10:19 am
Ahhh, you bet me to the faceplated Serpentor helmet! :-D I have one constructed sitting on my customs table for a M.A.R.S. take on the character.
Though it does look interesting in red. Looks great!

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 Post subject: Re: Killzone V2.0, Serpent Guard, and Spy-Tech
PostPosted: Mon Jan 19, 2009 9:36 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: PA
Love the eyebrow detail on Killzone! that makes the entire custom for me. Great figure over all...love love love that coat and now I'm sure I need to come up with some way to use one myself. ;)

Really dig the idea behind the Serpent Guard. They look sharp and deadly.

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 Post subject: Re: Killzone V2.0, Serpent Guard, and Spy-Tech
PostPosted: Mon Jan 19, 2009 4:02 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Columbus, Ohio... Home of Rip-Cord and Grunt!
I like all three of these customs, and think that they all are clean, production quality painted. I am going to agree with the guys that say that Spy-Tech is a favorite, as I like the simple clothing without all the gear... with power guantlets, why would he need much more? Your customs continue to impress.

Todd
Shakka85

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 Post subject: Re: Killzone V2.0, Serpent Guard, and Spy-Tech
PostPosted: Mon Jan 19, 2009 4:58 pm 
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Joined: Fri Apr 11, 2008 11:46 pm
Also, just found out the Hush coat is the same as the Commissioner Gordon coat, and you can find the 3-pack with him in it everywhere!

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