raptor wrote:
Mayby don't think about it from the established teams standpoint and think more about what it would take to make that team effective. What is the right mix of equipment, skills and numbers of troops to be effective at the things that you are trying to accomplish with them.
It's more along the lines of the finding one true version that best represents the character. Take Roadblock. He's had around 20+/- versions. His ideal look to me is the first version, and then possibly the second (vest). Now, it doesn't matter whether it is the ARAH version or the 25th style, it's the iconic uniform. The Star Brigade is just a suit to me.
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EG, Are your MPs spread out throughout your teams, or are they a cohesive unit? If Unit, what does the unit do, and what vehicles and support would it need to do it? Do they need an APC for prisoner transport and if so, who would drive it?
That's part of what I plan to address. I've looked at my own created characters as ones that fill in places where there isn't an established character for that. Clutch will always be the VAMP driver. Tan Clutch is as of yet another unnamed character.
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Trying to make sense from that standpoint might lead you in different directions. A different Roadblock mold, might be a different character for heavy machine gun support for many different teams, and you simply choose the most reasonable looking figure for that team, and give them a codename to match.
Exactly.
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So in setting up a team ask yourself, Where to they operate, how big a team is needed to do what they do, what support do they need in the field and behind the lines?
Go to it. I've always found this to be a fun little exercise.
Part of this exercise is to find a use for every release. With Snake-Eyes and Storm Shadow, many of their uniforms I don't think I will use. Some of the VvV/JvC/new sculpt figures remind me of basketball players. That gives me ideas on bios and how they made it to the team.
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