Rules    FAQ
User: Guest ( Register )
 
 
 

It is currently Fri Feb 07, 2025 8:41 am (All times are UTC - 5 hours [ DST ])


Forum rules


  • This section is for honest critique of the work shown here. Members are encouraged to give and accept non-confrontational constructive criticism as well as adoring praise and everything in between.
  • In order to show case everyone's work equally, please post multiple customs on the same day into a single thread. If you have a lot of pictures of your work you may have to add them to a separate post within that thread.
  • Please do not link to a sale thread or to eBay from your critique thread. This section isn't to be used to market your finished work. The Market Place section is better suited for that purpose.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 1066 posts ]  Go to page Previous  1 ... 23, 24, 25, 26, 27, 28, 29 ... 72  Next
Author Message
 Post subject: Re: DC customs - 9/3 update with a real bad sport on p. 25
PostPosted: Tue Sep 04, 2012 10:13 pm 
User avatar
Formerly JFAK075

Joined: Tue Jun 26, 2007 10:19 am
Location: Hawthorne, New Jersey
Love the character. Really nice to see him in figure form. Dig the cop too- just gotta give him a t-shirt.

_________________
Check out End of Days- an ongoing Diorama-Story set in the zombie apocalypse.
http://keenansendofdays.blogspot.com/

My customs- http://s1069.photobucket.com/albums/u468/keenan42/


Top
 Profile Customs Feedback / Brawlingness  
 
 Post subject: Re: DC customs - 9/3 update with a real bad sport on p. 25
PostPosted: Fri Sep 07, 2012 2:22 am 
User avatar

Joined: Wed Nov 19, 2008 6:00 pm
Location: Mega-City One
Nice work!

_________________


Top
 Profile Customs Feedback / Brawlingness  
 
 Post subject: Re: DC customs - 9/3 update with a real bad sport on p. 25
PostPosted: Fri Sep 07, 2012 9:13 am 
User avatar
ARAHddict
ARAHddict

Joined: Tue Jun 26, 2007 10:19 am
Location: The Netherlands
I like the cop a lot.


Top
 Profile Customs Feedback / Brawlingness  
 
 Post subject: Re: DC customs - 9/3 update with a real bad sport on p. 25
PostPosted: Fri Sep 07, 2012 10:31 am 
User avatar

Joined: Tue Jun 26, 2007 10:19 am
Nice work, very solid and really cool looking

_________________
You can now like True Gritt Customs on Facebook
http://www.facebook.com/pages/True-Gritt-Customs/461133467260334?ref=hl
You can also follow True Gritt Customs on Instagram
https://www.instagram.com/truegrittcustoms/?hl=en


Top
 Profile Customs Feedback / Brawlingness  
 
 Post subject: Re: DC customs - 9/3 update with a real bad sport on p. 25
PostPosted: Fri Sep 07, 2012 11:20 am 
User avatar
Plug
Plug

Joined: Tue Jun 26, 2007 10:19 am
Location: Maryland
I like both of these. Sports Master is a great character in the cartoon. Your figure does him a lot of, wait for it...justice.

The cop is good. I love simple civilian customs like this.

_________________
:hijm70:


Top
 Profile Customs Feedback / Brawlingness  
 
 Post subject: Re: DC customs - 9/9 update with LexCorp fall fashions on p.
PostPosted: Sun Sep 09, 2012 11:27 pm 
User avatar
Thomas from Missourri

Joined: Tue Jun 26, 2007 10:19 am
So I was pretty happy with my Lex Luthor in his warsuit, but I see Lex very much like Tony Stark -- always tinkering with his toys. So I spent some time this weekend working up a "Mark II" version of the LexCorp Battlesuit:
Attachment:
LuthorBattleSuit.jpg
LuthorBattleSuit.jpg [ 599.54 KiB | Viewed 852 times ]

This is Lex's personal ride, patterned on the power suit's appearance in various media and the larger-scale DC Universe version. Powered by a Kryptonite core, it's built-in force field absorbs 5x more damage and it increases the wearer's strength by 2x over the original model, giving Lex more than enough power to heft and wield the complimentary Kryptonite-bladed battle axe in close quarters with the Man of Steel:
Attachment:
LuthorBattleSuit2.jpg
LuthorBattleSuit2.jpg [ 411.75 KiB | Viewed 852 times ]

And the old model suit is still in use by Lex's elite bodyguards:
Attachment:
LuthorBattleSuit3.jpg
LuthorBattleSuit3.jpg [ 466.58 KiB | Viewed 852 times ]

I also went ahead and made a partner for the rookie cop I showed off last week. Taking Will's advice, I left the open shirt for the older veteran:
Attachment:
SrCop.jpg
SrCop.jpg [ 483.35 KiB | Viewed 852 times ]

And I went ahead and painted a t-shirt on the younger guy:
Attachment:
Partners.jpg
Partners.jpg [ 579.93 KiB | Viewed 852 times ]

What do you guys think?


Top
 Profile Customs Feedback / Brawlingness  
 
 Post subject: Re: DC customs - 9/9 update with LexCorp fall fashions on p.
PostPosted: Sun Sep 09, 2012 11:38 pm 
User avatar
Formerly JFAK075

Joined: Tue Jun 26, 2007 10:19 am
Location: Hawthorne, New Jersey
I may have to copy that Battlesuit look. Really dig it.
And the open shirt works for the one cop. Still like the T-shirt look better though.

_________________
Check out End of Days- an ongoing Diorama-Story set in the zombie apocalypse.
http://keenansendofdays.blogspot.com/

My customs- http://s1069.photobucket.com/albums/u468/keenan42/


Top
 Profile Customs Feedback / Brawlingness  
 
 Post subject: Re: DC customs - 9/9 update with LexCorp fall fashions on p.
PostPosted: Mon Sep 10, 2012 12:33 am 
User avatar

Joined: Tue Jun 26, 2007 10:19 am
Location: Under the JoeCustoms JoeCon Booth
For the Mk2 Lex suit did you just paint the boots and gloves and add the skirt?

Also, the veteran cop looks kinda like Axe-Cop. Not sure if that was intentional or not.

_________________
I'm pretty sure it's :robocopgun:


Top
 Profile Customs Feedback / Brawlingness  
 
 Post subject: Re: DC customs - 9/9 update with LexCorp fall fashions on p.
PostPosted: Mon Sep 10, 2012 7:37 am 
User avatar

Joined: Tue May 13, 2008 8:44 pm
Love the update to Luthor and your cops look great,The older cop reminds me of Axe-Cop from Dark Horse comics.


Attachments:
Axe-Cop-Cover.jpg
Axe-Cop-Cover.jpg [ 167.17 KiB | Viewed 820 times ]
Top
 Profile Customs Feedback / Brawlingness  
 
 Post subject: Re: DC customs - 9/9 update with LexCorp fall fashions on p.
PostPosted: Mon Sep 10, 2012 8:23 am 
User avatar

Joined: Thu Oct 23, 2008 1:49 pm
Location: Greenfield, WI
Awesome job! And that totally looks like a younger and older cop pair you would see walking around by us lol! Good Axe Cop also lol!

_________________
Here is a link to my Customs Gallery:

http://s1009.photobucket.com/albums/af217/lronWill/


Top
 Profile Customs Feedback / Brawlingness  
 
 Post subject: Re: DC customs - 9/9 update with LexCorp fall fashions on p.
PostPosted: Mon Sep 10, 2012 11:54 pm 
User avatar
Thomas from Missourri

Joined: Tue Jun 26, 2007 10:19 am
Ha! Wasn't familiar with Axe Cop at all, but now I'm tempted to repurpose the older cop.

Meanwhile, here's one I've been thinking about for a little while:
Attachment:
metallo.jpg
metallo.jpg [ 526.93 KiB | Viewed 777 times ]

Metallo got on my radar with his DCAU appearances. He was so well voice acted that a generic Kryptonite powered cyborg somehow became interesting to me. And when I saw the new TMNT Krang, I knew I had to give him a shot:
Attachment:
metallo2.jpg
metallo2.jpg [ 522.96 KiB | Viewed 777 times ]

As you can see, he's a little larger than my DC Supes. I figure he rearranges his frame once whatever exo-skin he's been wearing is rendered worthless by battle damage:
Attachment:
metallo3.jpg
metallo3.jpg [ 366.9 KiB | Viewed 777 times ]

What do you guys think?


Top
 Profile Customs Feedback / Brawlingness  
 
 Post subject: Re: DC customs - 9/10 update with Metallo on p. 26
PostPosted: Tue Sep 11, 2012 12:51 am 
User avatar

Joined: Tue Jun 26, 2007 10:19 am
Location: Under the JoeCustoms JoeCon Booth
Re: Metallo - I'd make the Kryptonite smaller. A chunk of Kryptonite that big would kill Supes pretty easily I think and there haven't been many fragments of it in the comics much larger than a shard. I'd maybe put a shard inside one of the Mass Device element containers in his torso then build a small frame around it to protect it. Also paint the eyes green.

But I like the base figure. It fits well as an endo-skeleton that I've seen Metallo have in the cartoon and comics.

_________________
I'm pretty sure it's :robocopgun:


Top
 Profile Customs Feedback / Brawlingness  
 
 Post subject: Re: DC customs - 9/10 update with Metallo on p. 26
PostPosted: Tue Sep 11, 2012 7:27 pm 
User avatar
Thomas from Missourri

Joined: Tue Jun 26, 2007 10:19 am
Mysterious Stranger wrote:
Re: Metallo - I'd make the Kryptonite smaller. A chunk of Kryptonite that big would kill Supes pretty easily I think and there haven't been many fragments of it in the comics much larger than a shard. I'd maybe put a shard inside one of the Mass Device element containers in his torso then build a small frame around it to protect it.


Really like this idea. Thanks.


Top
 Profile Customs Feedback / Brawlingness  
 
 Post subject: Re: DC customs - 9/10 update with Metallo on p. 26
PostPosted: Wed Sep 12, 2012 1:39 am 
User avatar
Thomas from Missourri

Joined: Tue Jun 26, 2007 10:19 am
I went back at Metallo specifically to address the size of the Kryptonite chunk that Mysty mentioned, but while I was working on him I ended up doing a lot more:
Attachment:
metallo.jpg
metallo.jpg [ 531.14 KiB | Viewed 706 times ]

First I focused on the power source. I cut the chunk of Kryptonite I was using into a few pieces and found a bit of techno kibble that I was able to modify into a Kryptonite cell battery. You can see it closer here:
Attachment:
metallo2.jpg
metallo2.jpg [ 825.42 KiB | Viewed 706 times ]

Then I went back at the legs. In my first iteration, I sacrificed human proportions for extra height, but I wasn't really happy with how those legs looked. Fortunately I had an extra set that I was able to lengthen while adding swivel ankle articulation. Now he's just a skooch taller than Supes, which still works for me:
Attachment:
metallo3.jpg
metallo3.jpg [ 483.43 KiB | Viewed 706 times ]

Next thing I modded was his arms. I swapped the very spindly originals for some B.A.T. lowers, which gave him a stronger looking upper body and the ability to utilize modular weaponry:
Attachment:
metallo4.jpg
metallo4.jpg [ 581.66 KiB | Viewed 706 times ]

The arms are now removable, so I can simulate battle damage, and so is the Kryptonite battery (for the inevitable moment when Batman figures out how to save Supes' bacon):
Attachment:
metallo5.jpg
metallo5.jpg [ 437.24 KiB | Viewed 706 times ]

So what do you think? Improvements?


Top
 Profile Customs Feedback / Brawlingness  
 
 Post subject: Re: DC customs - Metallo gets a 9/12 upgrade on p. 26
PostPosted: Wed Sep 12, 2012 8:55 am 

Joined: Tue Jun 15, 2010 8:05 am
That's great!

_________________
http://vortiouscustomaccessories.ecrater.com/

Shipping, and specials updates on the first page of my thread in the Marketplace area here: viewtopic.php?f=21&t=44108


Top
 Profile Customs Feedback / Brawlingness  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 1066 posts ]  Go to page Previous  1 ... 23, 24, 25, 26, 27, 28, 29 ... 72  Next

It is currently Fri Feb 07, 2025 8:41 am (All times are UTC - 5 hours [ DST ])


Who is online

Users browsing this forum: Google [Bot], Majestic-12 [Bot] and 154 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group