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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 11 posts ] 
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 Post subject: Aargh! Another Mutt custom!
PostPosted: Wed Jan 21, 2009 9:12 pm 
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Snake Staked

Joined: Tue Jun 26, 2007 10:19 am
Location: London, England
Ok, I only did this because I have about 15 of these heads lying around. Paint is a little rough because I did it straight after sculpting. I'm gonna cast it so I didn't want to paint the whole lot. I'll post an update when I finish castin. ;-)

Image

Image

Image

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 Post subject: Re: Aargh! Another Mutt custom!
PostPosted: Wed Jan 21, 2009 9:18 pm 
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Joined: Tue May 13, 2008 8:44 pm
Oh, that Mutt. I refer to him as the Destroyer of Franchise.He's also known in some parts as Beezlebub, Lucifer, and The Devil. But good work none the less. Cant wait to see final product.How did you make the metal buttons in hat? Is it sculpted or did you apply something to your sculpt?


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 Post subject: Re: Aargh! Another Mutt custom!
PostPosted: Thu Jan 22, 2009 12:23 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Franklin, TN
Ah man, that was one of my plans for the future. I got the motorcycle Mutt from Beav and wanted to swap heads and do the Mutt intro figure. Looks good so far ;)


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 Post subject: Re: Aargh! Another Mutt custom!
PostPosted: Thu Jan 22, 2009 2:27 am 
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Resident Conspiracy Enthusiast
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Joined: Tue Jun 26, 2007 10:19 am
Location: Minot ND
that's a mighty nice brando cap.

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 Post subject: Re: Aargh! Another Mutt custom!
PostPosted: Thu Jan 22, 2009 2:25 pm 
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Plug
Plug

Joined: Tue Jun 26, 2007 10:19 am
Location: Maryland
unknownsoldier13 wrote:
How did you make the metal buttons in hat? Is it sculpted or did you apply something to your sculpt?
They look like pin heads to me. Good sculpting job on this.

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 Post subject: Re: Aargh! Another Mutt custom!
PostPosted: Fri Jan 23, 2009 9:44 am 
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Snake Staked

Joined: Tue Jun 26, 2007 10:19 am
Location: London, England
Thanks guys. The buttons were sculpted. ;-)

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 Post subject: Re: Aargh! Another Mutt custom!
PostPosted: Fri Jan 23, 2009 9:49 am 
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Formerly JFAK075

Joined: Tue Jun 26, 2007 10:19 am
Location: Hawthorne, New Jersey
That really looks fantastic.
The only down side I see to casting it is- how many people are going to want another Mutt head?? maybe just for the cap?

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 Post subject: Re: Aargh! Another Mutt custom!
PostPosted: Fri Jan 23, 2009 12:01 pm 
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Mr. Patience

Joined: Tue Jun 26, 2007 10:19 am
Location: Las Vegas
I'd have no use for the Mutt head but I would for the cap.
Nice sculpting job.


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 Post subject: Re: Aargh! Another Mutt custom!
PostPosted: Fri Jan 23, 2009 1:13 pm 
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Snake Staked

Joined: Tue Jun 26, 2007 10:19 am
Location: London, England
There's a few folk on Indy sites who want it. ;-) Plus, I'm making a gang mold, so it's good filler. Actually casting this makes the mold cheaper because I don't have to use as much silicone. :-)

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 Post subject: Re: Aargh! Another Mutt custom!
PostPosted: Fri Jan 23, 2009 2:14 pm 
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Formerly JFAK075

Joined: Tue Jun 26, 2007 10:19 am
Location: Hawthorne, New Jersey
There ya go then. :-D

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http://keenansendofdays.blogspot.com/

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 Post subject: Re: Aargh! Another Mutt custom!
PostPosted: Fri Jan 23, 2009 2:51 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Considered deviant by bigots, zealots, and prudes.
You know, as much as I hate to mention it, that capped head would also make a good custom of the *movie* version of Constantine's driver, Chazz. All you'd need is a cab. The cross, the shotgun, the books, well, they're abounding thanks to the other Indy fodder.

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