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  • This section is for honest critique of the work shown here. Members are encouraged to give and accept non-confrontational constructive criticism as well as adoring praise and everything in between.
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 Post subject: A couple of RAH customs
PostPosted: Mon Jul 13, 2009 6:07 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Northwest Arkansas
Been working on some older customs and thought I would throw them up here. First up is a Sigma style Duke. I used one of the 2000 Duke head as I like that head best of all. I have a couple others that I am thinking of throwing together.

Parts:
Head:2000 Duke
Body: Ultra Corps
Upper arms: Psych-Out
Lower arms: Battle Force Muskrat

Let me know what you think and thanks for looking

Michael
Bulletman Big B


Attachments:
s6duke.jpg
s6duke.jpg [ 36.91 KiB | Viewed 494 times ]
s6duke1.jpg
s6duke1.jpg [ 27.37 KiB | Viewed 494 times ]

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 Post subject: Re: A couple of RAH customs (S6 Duke, Kwinn, & Oktober Guard)
PostPosted: Mon Jul 13, 2009 6:14 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Northwest Arkansas
Next up is an older custom and one that has been done by other often, Kwinn. I used the Ultra Coprs construction worker and painted him up. I used sculpty to make the skull necklace as I cannot find my spare comic pack one. It will help this figure out I think.

Attachment:
kwinn.jpg
kwinn.jpg [ 28.44 KiB | Viewed 492 times ]


The last one I have here is an unnamed Oktober Guard trooper. I used a beat up Red Star body and a GvsCobra Stalker head that I painted white and gave blonde hair.

Attachment:
oktoberguard.jpg
oktoberguard.jpg [ 30.41 KiB | Viewed 492 times ]

Attachment:
oktoberguard1.jpg
oktoberguard1.jpg [ 36.75 KiB | Viewed 492 times ]


Thanks for looking and let me know what you think!

Michael
Bulletman Big B

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 Post subject: Re: A couple of RAH customs
PostPosted: Mon Jul 13, 2009 8:30 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: 123 Carenden Road
Nice customs.

I like how you used Psyche-Out's biceps to match up the mesh on the torso for Duke. The use of the 86 Roadblock waist helps make both the Corps torso and legs look a bit more in-proportions with ARAH Joes, too.

Kwinn is pretty straightforward. I dig him.

Oktober Guard guy, in terms of coloration, sort of reminds me of Lt. Gorky, but he's different enough that I don't instantly think of Gorky. I like the use of Crankcase's legs to distinguish the body a bit more from Red Star. And Stalker's head really gives him personality.

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 Post subject: Re: A couple of RAH customs
PostPosted: Mon Jul 13, 2009 10:52 pm 

Joined: Tue Jun 26, 2007 10:19 am
Kwinn is better than you think. The OG figure is a great mix of parts.


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 Post subject: Re: A couple of RAH customs
PostPosted: Tue Jul 14, 2009 2:55 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Minot ND
they look good, I really like that quinn.

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 Post subject: Re: A couple of RAH customs
PostPosted: Tue Jul 14, 2009 8:52 am 
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Snake Staked

Joined: Sun Mar 02, 2008 9:38 am
Location: Los Angeles
i like that ocktober guard guy, he's cool.

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 Post subject: Re: A couple of RAH customs
PostPosted: Tue Jul 14, 2009 10:08 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: East Tennessee
These are nice. The CORPs torsos are hard to work with, but it works for Duke. I don't love the torso, but the rest of the parts make it work. Really like Kwinn. Simple, yet effective.

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 Post subject: Re: A couple of RAH customs
PostPosted: Tue Jul 14, 2009 2:15 pm 
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Cool after molding
Cool after molding

Joined: Tue Jun 26, 2007 10:19 am
Location: Wadsworth OH
Duke's a solid looking figure...nice interpretation of the Sigma 6 look....personaly I don't like Corps parts...I think they look too "licked over" the details are just a bit too soft....Legs should be an easy find to replace....The torso I'm not so sure....I was thinking maybe Rampart or Captain Grid-iron to keep the vest look going....maybe even a V2 Alley Viper or DEF Cutter torso with the guns and grenades removed would work.

You're Blue Russian just needs a few more layers of yellow to cover the black of his Goatee. Everything else on him looks to be spot on.


Quinn is solid as well...but again in my opinion he suffers from "Corps Melt" all the details on the Corps figure have melted and softened....A pair of Saggat legs with new boots in place of the feet would work well here and give Quinn his needed height...I've seen a different head used...and while I know I liked it better...I don't recall who's head it was....so my personal gripes aside Quinn looks super clean and will be great once he gets that Comic Pack skull necklace.

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