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Doom - Dr. Malcolm Betruger https://joecustoms.com/forums/viewtopic.php?f=14&t=28593 |
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Author: | diosoth [ Fri Apr 08, 2011 5:45 pm ] |
Post subject: | Doom - Dr. Malcolm Betruger |
The head UAC research scientist of Mars City in Doom 3 until he became the ruler of Hell after a trip through a portal. I chose to do him in "classic" Doom style as if he'd been in the original Doom rather than his Doom 3 appearance. Parts- head- Serpentor torso, waist, biceps- Cobra Commander forearms, hands- Desert Crimson Guard coat- ROC Doctor legs- ROC Storm Shadow feet- Ripper, single card version knife- Cobra Trooper The legs, feet, inner jacket and hands were left unpainted, shy of the ankle discs which I painted brown. The head was only altered to blind out the left eye. The coat and arms were painted in glossy auto paint, both to minimize coats(I used the black Doctor lab coat) and to contrast against the pants. |
Author: | JBYRDD [ Fri Apr 08, 2011 5:49 pm ] |
Post subject: | Re: Doom - Dr. Malcolm Betruger |
He's a pretty nice custom, but looks like he has no neck |
Author: | diosoth [ Sat Apr 09, 2011 8:46 am ] |
Post subject: | Re: Doom - Dr. Malcolm Betruger |
I thought of sanding down the shoulders but to settle the coat down far enough wou;would've destroyed the shoulder joint sockets and possibly the neck. |
Author: | Spin Doctor [ Sat Apr 09, 2011 9:09 am ] |
Post subject: | Re: Doom - Dr. Malcolm Betruger |
You should be able to fill in the head hole about three-quarters of the way with hot glue and then gently set it on the neck ball at the height you want. Just make sure to spray some cooking spray on the neckball first. You may have to trim away a little excess hot glue, but I find this method works every time. |
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