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Mystery Inc. (edited version) https://joecustoms.com/forums/viewtopic.php?f=14&t=29729 |
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Author: | DarkWynter [ Mon Jul 04, 2011 9:21 pm ] |
Post subject: | Mystery Inc. (edited version) |
Mystery Inc. Site Report: Location 437 -- Weapons specialist Norville 'Shaggy' Rogers Fred your not gonna be happy. This place was teaming with Demon Larvae. No landlord trying to pull an insurance scam, in fact he and most of the tenants are dead already. #@&k, I miss the days where it was some douche in a mask pulling a scam every time. This &*%$s getting ridiculous, someone.....something opened a big gate here. The larvae were all over the place. Most likely seeped in when whatever came through. Some of these *@!kers were big.....almost ready to morph into the next stage. They tried hitting me with psi assaults, I'm betting a few have already left the containment area. I detonated protocol twenty-one just to make sure nothing was missed. We will need the team to hunt whatever opened the gate as well as any larvae that might have gotten out. I will meet you at the girls pickup. You had better send a clean up crew....there was a lot of suffering here.....it could draw more out. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Personnel File: Weapons specialist Norville 'Shaggy' Rogers Shaggy has extensive weapons training and is expert at most of them. He has the most logged physical combat hours against paranormals. After his first encounter with a true paranormal, Shaggy changed. Always subconsciously believing that the villain would be revealed human by Fred and the team, he had a psychological breakdown after that encounter. Ravaged physically and mentally, Shaggy determined to come back from this and he has...and then some. Shaggy is now one of the most dependable, proficient and resolved team members. Construction notes: Head painted by MacGyver ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Personnel File: Team Leader Fred Jones, Jr. Fred always suspected paranormals existed and spent most of his youth disproving impostors and fakes. His proof came eventually when he ran into his first true paranormal. He was woefully under-prepared for that encounter. Almost losing his whole team to his single-minded quest to find a real paranormal, he grew up fast. While Shaggy recovered and trained, so did Fred. He researched all he could and sought out anyone with experience dealing with these creatures. Learning from his mistake, he never goes into a situation without a fully formed plan with several back-up contingencies. His planning and strategy has now made his team one of the best in the business. Construction Notes: Head painted by MacGyver ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Equipment Requisition: Mystery Machine Fred, all the upgrades you requested have been made to the design. Shaggy's ordinance, armor panels, and bullet proof glass have been included. As per request all work was left to Mrs. Dinkley to complete. Her design is nothing short of engineering genius. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Personnel File: Precognitive Daphne Anne Blake It turns out "Danger-prone Daphne" was always drawn to danger with her growing psychic powers. It was the heightening of her powers during the team's first true encounter with a real paranormal that gave them both the warning and ability to survive the attack. Daphne has now mastered her abilities and uses them most effectively to both hunt and destroy these paranormal threats. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Personnel File: Combat Engineer Velma Eugenia Dinkley Velma excels at chemistry, physics and engineering. She employs her skills to keep the team equipped with beyond cutting edge technology; most of which she designs and builds herself. Her technology evens the odds against the paranormals unusual powers. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Personnel File: Scoobert "Scooby" Doo Scooby always followed Shaggy's lead. When Shaggy hardened, so did Scooby. He likes the new Shaggy, but he does miss some of their carefree playful antics and of course all those extra Scooby snacks. Scooby's canine senses are a huge help on missions. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Personnel File: Scrappy Doo Scrappy is a blue heeler/Shepard mix. He started following the team around after they saved him from being devoured by a C.H.U.D. in an alley dumpster. Construction notes: Painted by my daughter ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Subject File: Afflicted WS17, Arachnia-Keres Not much is known about the origins or history of this creature. Surveillance indicates that she can physically morph into a spider or a giant spider/human cross, has the telepathic ability to summon and control arachnids and is highly intelligent. Human males appear susceptible to her pheromone control. Her bite is a class M poison. What is known is that she has something to do with opening the gate at Site 437. Construction Notes: Head painted by MacGyver |
Author: | The Spectre [ Mon Jul 04, 2011 9:35 pm ] |
Post subject: | Re: Mystery Inc. (edited version) |
Sweet reimagining of a classic cartoon! I really like this project and hope to see more in the future |
Author: | Keenan [ Mon Jul 04, 2011 9:45 pm ] |
Post subject: | Re: Mystery Inc. (edited version) |
What an absolutely great idea. And very well executed! |
Author: | mshadow [ Mon Jul 04, 2011 10:06 pm ] |
Post subject: | Re: Mystery Inc. (edited version) |
This rocks! A great take on a classic property. I'll never look at Velma the same . . . LOL |
Author: | Greyryder [ Mon Jul 04, 2011 11:23 pm ] |
Post subject: | Re: Mystery Inc. (edited version) |
Velma's outfit looks kind of drafty. What did you use for the spider body, on you spiderbabe? |
Author: | tmoaswg [ Mon Jul 04, 2011 11:58 pm ] |
Post subject: | Re: Mystery Inc. (edited version) |
Those turned out really cool. Ive always wanted to do something like this, and i think its cool someone else did it. Really like the idea and would like to see the unedited version. Awesome job |
Author: | DarkJedi [ Tue Jul 05, 2011 1:16 am ] |
Post subject: | Re: Mystery Inc. (edited version) |
First, I love how you took Scooby and the gang and turned them this way. Awesome all around. I do think Velma need some sort of high tech glasses to wear (one of the new Corps guys has one). Also Scooby needs some sort of sensor/camera/surveillance system to wear. Extra points if he has a sighting lens (like Hard Drive) over one eye. Daphne needs more purple... Kinda reminds me of: Attachment: The Misery Machine Scooby and Velma.jpg [ 95.64 KiB | Viewed 1668 times ] Not sure if that Spider-Babe would be that concerned about the placement of electrical tape... LOL |
Author: | Cap [ Tue Jul 05, 2011 1:23 am ] |
Post subject: | Re: Mystery Inc. (edited version) |
The whole ensemble screams DW, truly. Arachnia is beyond awesome. I could make so many Drider with the likes of her. |
Author: | Tim 121RVC [ Tue Jul 05, 2011 3:12 am ] |
Post subject: | Re: Mystery Inc. (edited version) |
Wonderful project! I like the van best. Tim 121RVC |
Author: | Kambei [ Tue Jul 05, 2011 3:44 am ] |
Post subject: | Re: Mystery Inc. (edited version) |
I love teh concept and the execution. Great work on those cistoms. Velma looks like a complete babe. I always wanted to see a more adult version of Scooby-Doo. This would totally rock as a television series. Much better than Buffy, which I never liked anyway. |
Author: | theunknown [ Tue Jul 05, 2011 8:56 am ] |
Post subject: | Re: Mystery Inc. (edited version) |
HAHAHA!!! Thats nuts Homie! I Absolutly LOVE IT!! FANtastik chit! Edited indeed...... |
Author: | Tankster [ Tue Jul 05, 2011 8:59 am ] |
Post subject: | Re: Mystery Inc. (edited version) |
so damn cool DW i love this re-imagining your skills have made it so perfect! |
Author: | pluv [ Tue Jul 05, 2011 10:38 am ] |
Post subject: | Re: Mystery Inc. (edited version) |
That van is bad ass. I like the spider woman too. |
Author: | TigerClaw [ Tue Jul 05, 2011 11:34 am ] |
Post subject: | Re: Mystery Inc. (edited version) |
I love it one of the most creative ideas I have seen in a long time. Good parts choices and paint. I would love to have a set. Could I get a parts list? I would love to make a set for my wife. |
Author: | chaosx [ Tue Jul 05, 2011 12:57 pm ] |
Post subject: | Re: Mystery Inc. (edited version) |
I saw that Thelma pic and wanted to do the same exact idea and could not think of a way to do it. Now i see it visualized. Excellent job. |
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