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 Post subject: WIPs...I've been Casting.
PostPosted: Mon Aug 22, 2011 7:33 pm 
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Cool after molding
Cool after molding

Joined: Tue Jun 26, 2007 10:19 am
Location: Wadsworth OH
Sorry for the White Resin, some of these are the 1st pulls from new molds and I didn't want to dye the resin on my 1st try... I'll update with other pics later if needed.


I'll start with a pretty simple item... One I'm always in need of and it's really too expensive to use in a custom...even the Armor Tech Destro helmet can be hard to find.
Image

Shows just a small bit of flash at the fill spout...I just need to trim it better.
Image
http://img.photobucket.com/albums/v644/ ... G_8634.jpg


Next up is a Modified BAT head...This one is going to be a Specialty Crossover...a Night Viper/BAT.

Image
http://img.photobucket.com/albums/v644/ ... G_8638.jpg
http://img.photobucket.com/albums/v644/ ... G_8639.jpg
Image
Image


Last one is an item I'm really excited about, but really disappointed in. The initial idea for this part came up in Conversation with Kevin Watts on the Drive to the 2009 KC Joe Con.

Image
Image
http://img.photobucket.com/albums/v644/ ... G_8620.jpg
http://img.photobucket.com/albums/v644/ ... G_8621.jpg

It's designed to be a Back Pack/Modifier for the Snake Armor.
Image

To make "Trouble Armor" aka "Flight Snakes"
Image
http://img.photobucket.com/albums/v644/ ... G_8626.jpg
http://img.photobucket.com/albums/v644/ ... G_8627.jpg

It still allows full arm movement
Image

And will work with parts from either Vintage or Modern Snake and Trouble Bubbles
Image
Image

I'm going to have to re-work this part, it's just too hard to pop on and off and too thin in some spots...but having castings of my prototype makes it much easier to work with.


Your thoughts, comments, and critiques are always welcome.

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 Post subject: Re: WIPs...I've been Casting.
PostPosted: Mon Aug 22, 2011 7:49 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Justice, Il.
That's some interesting stuff there. I have always wanted to case but it seems like a hassle. Can't wait to see it all painted up

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 Post subject: Re: WIPs...I've been Casting.
PostPosted: Mon Aug 22, 2011 8:23 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Spring Branch, TX
Some really great concepts here. I like the Night-BAT idea, even know it seems a little odd for a robot to need night vision when you could house different optical units within the head itself.

Also a suggestion on that flight-pack for your SNAKE, maybe if you made it where the Flight-Pod engines were in closer to the body, I think would look better. I bet it is back heavy too, so that might help even out the weight some too. I applaud your efforts on not modifying the SNAKE to make it work. Though if you can't make it feasible, you can always just mold it on the the back of one and cast it in one piece. Something like a replacement back section over an add on piece.

momaw nadon

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 Post subject: Re: WIPs...I've been Casting.
PostPosted: Mon Aug 22, 2011 8:33 pm 
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Joined: Sun Dec 07, 2008 9:45 am
Location: Kannapolis, NC
Nice work, it looks like you have some residual debris in your molds. I recomend going over your pieces with a stiff bristly toothbrush before you mold them. That will help with keeping the mold clean from the start.

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 Post subject: Re: WIPs...I've been Casting.
PostPosted: Mon Aug 22, 2011 8:57 pm 

Joined: Tue Jun 26, 2007 10:19 am
as far as the snake armor backpack jetpack goes, could you hinge it around the arm holes? or make the front of the arm holes one piece and the back pack another and have it go together in a pin and hole manner like the armor itself does?
phil


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 Post subject: Re: WIPs...I've been Casting.
PostPosted: Mon Aug 22, 2011 10:15 pm 
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Plug
Plug

Joined: Tue Jun 26, 2007 10:19 am
Location: Maryland
I'm really liking where you're going with the SNAKE backpack. Can't wait to see how you fix it, but sign me up when you do.

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 Post subject: Re: WIPs...I've been Casting.
PostPosted: Mon Aug 22, 2011 10:24 pm 
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DarkJedi'd

Joined: Tue Jun 26, 2007 10:19 am
Location: The Black Hole of Toydom
momaw nadon wrote:
Also a suggestion on that flight-pack for your SNAKE, maybe if you made it where the Flight-Pod engines were in closer to the body, I think would look better. I bet it is back heavy too, so that might help even out the weight some too. I applaud your efforts on not modifying the SNAKE to make it work. Though if you can't make it feasible, you can always just mold it on the the back of one and cast it in one piece. Something like a replacement back section over an add on piece.

momaw nadon


I've been staring at the pics for ten minutes now before reading any of the posts on here.

What I was gonna suggest was already suggested.

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 Post subject: Re: WIPs...I've been Casting.
PostPosted: Mon Aug 22, 2011 11:15 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Under the JoeCustoms JoeCon Booth
As has been mentioned, I'd look at sculpting the backpack attachment to the actual back of the SNAKE armor. I'd say modify the back piece to accept the flight pod engines but if you're going to do that you might as well enhance it with some additional sculpting. If you can find a way to mold the removable piece you have onto the SNAKE back piece I think you'll have a winning combination.

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 Post subject: Re: WIPs...I've been Casting.
PostPosted: Mon Aug 22, 2011 11:53 pm 
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Thomas from Missourri

Joined: Tue Jun 26, 2007 10:19 am
Really nice work!

That Night-B.A.T. head is great.


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 Post subject: Re: WIPs...I've been Casting.
PostPosted: Tue Aug 23, 2011 12:01 am 
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Cool after molding
Cool after molding

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Location: Wadsworth OH
Since you didn't ask for them, Here's More pics of the BAT head...had a bit of wonkyness on the visor...but this head was just using up excess resin so not a big deal.

Image
http://img.photobucket.com/albums/v644/ ... G_8663.jpg
http://img.photobucket.com/albums/v644/ ... G_8664.jpg
http://img.photobucket.com/albums/v644/ ... G_8666.jpg



Next is just a sneak peak. I cast the whole lower leg, but didn't fill the mold on one side...not a big deal as the important parts were reproduced.

Image


I finished slapping this one together...I really wanted to see how the face would look painted up and behind the "glass"

Image
http://img.photobucket.com/albums/v644/ ... G_8651.jpg
http://img.photobucket.com/albums/v644/ ... G_8654.jpg
http://img.photobucket.com/albums/v644/ ... G_8655.jpg

I'm pretty happy with the face, but the Bubble and body leave me wanting...I'm sure I'll do more with this head somewhere else.
Image

In case you're curious, this was a Deep Six head loaned to me by a friend. I believe it's a Mexican Bootleg, or Overstock/QC hold back. I just loved the idea of catching Deep Six at the moment of Explosive Decompression.
Image
http://img.photobucket.com/albums/v644/ ... G_8658.jpg

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 Post subject: Re: WIPs...I've been Casting.
PostPosted: Tue Aug 23, 2011 12:12 am 
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Cool after molding
Cool after molding

Joined: Tue Jun 26, 2007 10:19 am
Location: Wadsworth OH
momaw nadon wrote:
Some really great concepts here. I like the Night-BAT idea, even know it seems a little odd for a robot to need night vision when you could house different optical units within the head itself.

Also a suggestion on that flight-pack for your SNAKE, maybe if you made it where the Flight-Pod engines were in closer to the body, I think would look better. I bet it is back heavy too, so that might help even out the weight some too. I applaud your efforts on not modifying the SNAKE to make it work. Though if you can't make it feasible, you can always just mold it on the the back of one and cast it in one piece. Something like a replacement back section over an add on piece.

momaw nadon



My thoughts on the Night Bat, is why spend the R&D money shrinking and fitting night optics into the Bat's head when it's just as easy to bolt on the Existing Night Viper getup....It's Cobra after-all.

Bringing the Engines closer to the Back is one of the changes I want to make...especially when using Modern Flight Pod Engines...they stick out quite a bit.

bgddyphil wrote:
as far as the snake armor backpack jetpack goes, could you hinge it around the arm holes? or make the front of the arm holes one piece and the back pack another and have it go together in a pin and hole manner like the armor itself does?
phil


That's similar to what I'm thinking. I'm betting I'll have to end up with 3 pieces, the 2 Arm "straps" and the Backpack...Figuring you can snap the backpack on, then clip on the arm straps on either side to hold the whole thing on. It'll also give me a chance to add a bit of tech detail and beef up some thin/weak places.

Mysterious Stranger wrote:
As has been mentioned, I'd look at sculpting the backpack attachment to the actual back of the SNAKE armor. I'd say modify the back piece to accept the flight pod engines but if you're going to do that you might as well enhance it with some additional sculpting. If you can find a way to mold the removable piece you have onto the SNAKE back piece I think you'll have a winning combination.


I'd considered Doing just that...Modding the Back section of Armor to accept the flight pod engines...but worried about wanting to color match the parts... I think it'd look Bad if the Back half of a Snake torso dosn't match the front half. By keeping the Modifier seperate, I can use unaltered SNAKEs and if It's not an exact match I think it'll still look OK.

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 Post subject: Re: WIPs...I've been Casting.
PostPosted: Tue Aug 23, 2011 12:13 am 
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Snake Staked

Joined: Tue Jun 26, 2007 10:19 am
The BAT head is Indeed quite cool, and I especially dig that Deep Six.

Excellent stuff.

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 Post subject: Re: WIPs...I've been Casting.
PostPosted: Tue Aug 23, 2011 12:31 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Fort Irwin, CA (Barstow)
Awesome, Awesome stuff.
The flight pack on the Snake is very cool, as is the BAT head.
Thanks for sharing.
Got any extras of the Secto viper bubble?

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 Post subject: Re: WIPs...I've been Casting.
PostPosted: Tue Aug 23, 2011 12:44 am 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

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that flight pod snake is fantastic -- when you get that engineered, sign me up as well!

that deep six thing is gross. well done!

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 Post subject: Re: WIPs...I've been Casting.
PostPosted: Tue Aug 23, 2011 8:19 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: East Tennessee
I always like your ideas, so seeing casting ideas is great. The Night-BAT looks solid, as does the SNAKE Jet Pack. I agree about the Destro helmet. For figures (Armor Tech) that are easy to get, that helmet sure isn't.

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