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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 14 posts ] 
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 Post subject: Cobra B.A.A.T. 2.1 (Star Brigade GP non-entry....)
PostPosted: Fri Dec 09, 2011 3:15 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Fort Irwin, CA (Barstow)
I finally finished up the figure I had planned for the SB Redux GP.

This is my Cobra B.A.A.T. I have two different version heads, but I think I have decided on the Star Viper head rather than the 25th BAT head (I think it is too pin-headish, plus it was not sitting fully on during the photo...).

It is just a Hulkbuster figure with a cast ROC Star Viper head on it. gun was from one of the ROC figures.

lmk what you think, R


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DSC03107.JPG
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DSC03109.JPG
DSC03109.JPG [ 31.53 KiB | Viewed 957 times ]

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Always looking for the following heads (or full bodies) to purchase or trade for:
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 Post subject: Re: Cobra B.A.A.T. 2.1 (Star Brigade GP non-entry....)
PostPosted: Fri Dec 09, 2011 5:58 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: NJ
Nice paint apps. I like the Star Viper helmet choice. It fits nicely.

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 Post subject: Re: Cobra B.A.A.T. 2.1 (Star Brigade GP non-entry....)
PostPosted: Fri Dec 09, 2011 6:00 pm 
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Plug
Plug

Joined: Tue Jun 26, 2007 10:19 am
Location: Maryland
That is awesome. Is the Star Viper helmet a Helmet for the BAT. I know, why does a robot need a helmet. Well, it is still metal and circuits and maybe not the best for going out into space. Man I like this custom a lot.

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 Post subject: Re: Cobra B.A.A.T. 2.1 (Star Brigade GP non-entry....)
PostPosted: Fri Dec 09, 2011 8:05 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Fort Irwin, CA (Barstow)
No. The Star Viper cast is just a head. Though a helmet over the regular BAT head does sound kind of awesome. I may steal that idea.

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Always looking for the following heads (or full bodies) to purchase or trade for:
Ret Lady Jaye
ROC Helix / ROC Dialtone
25th Serpentor / ROC Speed Metal


"You can't re-schedule scheduled maintenance that's been scheduled!" - Skipper


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 Post subject: Re: Cobra B.A.A.T. 2.1 (Star Brigade GP non-entry....)
PostPosted: Sat Dec 10, 2011 4:32 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Johnstown, PA
Fantastic idea for a redux/update, executed nicely!


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 Post subject: Re: Cobra B.A.A.T. 2.1 (Star Brigade GP non-entry....)
PostPosted: Wed Dec 14, 2011 11:10 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Fantastic idea, just needs more classic BAT colors IMO.

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 Post subject: Re: Cobra B.A.A.T. 2.1 (Star Brigade GP non-entry....)
PostPosted: Thu Dec 15, 2011 2:08 pm 
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RPG Spin Master
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Joined: Tue Jun 26, 2007 10:19 am
Location: Security. Status. Escape.
Great representation of the original updated. How frustrating was it to get full coverage on all that white?

- R

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 Post subject: Re: Cobra B.A.A.T. 2.1 (Star Brigade GP non-entry....)
PostPosted: Thu Dec 15, 2011 2:13 pm 
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General Pittance Contributor
General Pittance Contributor

Joined: Tue Jun 26, 2007 10:19 am
Impressive. Damn impressive.


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 Post subject: Re: Cobra B.A.A.T. 2.1 (Star Brigade GP non-entry....)
PostPosted: Thu Dec 15, 2011 3:15 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Fort Irwin, CA (Barstow)
raptor wrote:
Great representation of the original updated. How frustrating was it to get full coverage on all that white?

- R


Many many many coats of krylon......

_________________
Always looking for the following heads (or full bodies) to purchase or trade for:
Ret Lady Jaye
ROC Helix / ROC Dialtone
25th Serpentor / ROC Speed Metal


"You can't re-schedule scheduled maintenance that's been scheduled!" - Skipper


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 Post subject: Re: Cobra B.A.A.T. 2.1 (Star Brigade GP non-entry....)
PostPosted: Thu Dec 15, 2011 3:41 pm 
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Joined: Tue Jun 26, 2007 10:19 am
I'll start with the one thing I don't like, which is the toe on the armor, but that was there from the source figure. It looks more like matching cracks in the feet to me. I'm sure I'm the only one that it bothers but I want to be honest about both good and bad. Now the good, the white is perfect, and the Star viper head I think is perfect. Overall I think it rocks.

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 Post subject: Re: Cobra B.A.A.T. 2.1 (Star Brigade GP non-entry....)
PostPosted: Thu Dec 15, 2011 8:37 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Fort Irwin, CA (Barstow)
Snikt wrote:
I'll start with the one thing I don't like, which is the toe on the armor, but that was there from the source figure. It looks more like matching cracks in the feet to me. I'm sure I'm the only one that it bothers but I want to be honest about both good and bad. Now the good, the white is perfect, and the Star viper head I think is perfect. Overall I think it rocks.


Thanks for the feedback. I had not noticed the toes until you pointed them out.....and I am in agreement with you. I may try some green stuff filler before I repurpose the base body for a new custom

I am pretty proud of the star viper head, it was a pain in the rear end to cast (stupid hoses) but I think it makes for a good approximation of the original BAAT head.

_________________
Always looking for the following heads (or full bodies) to purchase or trade for:
Ret Lady Jaye
ROC Helix / ROC Dialtone
25th Serpentor / ROC Speed Metal


"You can't re-schedule scheduled maintenance that's been scheduled!" - Skipper


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 Post subject: Re: Cobra B.A.A.T. 2.1 (Star Brigade GP non-entry....)
PostPosted: Thu Dec 15, 2011 8:44 pm 
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Joined: Sun Dec 07, 2008 9:45 am
Location: Kannapolis, NC
NICE WHITE. I like the helmet as a head. It works nicely.

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 Post subject: Re: Cobra B.A.A.T. 2.1 (Star Brigade GP non-entry....)
PostPosted: Fri Dec 16, 2011 9:33 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Canada, eh?
Great work. I love the Star Brigade stuff and this is a great representation of the original BAAT.

OB

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 Post subject: Re: Cobra B.A.A.T. 2.1 (Star Brigade GP non-entry....)
PostPosted: Sun Dec 18, 2011 1:25 am 
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Joined: Tue Jun 26, 2007 10:19 am
VERY impressive!


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