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  • This section is for honest critique of the work shown here. Members are encouraged to give and accept non-confrontational constructive criticism as well as adoring praise and everything in between.
  • In order to show case everyone's work equally, please post multiple customs on the same day into a single thread. If you have a lot of pictures of your work you may have to add them to a separate post within that thread.
  • Please do not link to a sale thread or to eBay from your critique thread. This section isn't to be used to market your finished work. The Market Place section is better suited for that purpose.



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 Post subject: Quest Knight
PostPosted: Sat Dec 01, 2012 7:55 pm 
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Joined: Mon Apr 02, 2012 9:58 am
Location: Hershey, PA
Something for the proposed 1:18 HeroQuest styled game.

Image

Image

Image

Comparison for sizes -

Image

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 Post subject: Re: Quest Knight
PostPosted: Sat Dec 01, 2012 8:03 pm 
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Joined: Wed Sep 05, 2007 10:58 am
Location: Montreal, Canada
Very impressive.

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 Post subject: Re: Quest Knight
PostPosted: Sun Dec 02, 2012 1:45 am 
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Joined: Mon Nov 19, 2007 3:31 pm
Location: Fort Wayne
That's awesome man. Love everything you showed here. Was about to ask how the lower body articulation was, but then I realized it was kind of a silly question for a figure wearing a full suit of armor... lol

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 Post subject: Re: Quest Knight
PostPosted: Sun Dec 02, 2012 1:54 am 
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Joined: Mon Apr 02, 2012 9:58 am
Location: Hershey, PA
Under the " jupon", is a MU Rogers lower torso and waist, and a MU Extremis IM upper. The upper legs are Rogers, spliced onto an "Ages of Action" Knight lowers. Articulation is a must for me, so yes... still retains all points.

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 Post subject: Re: Quest Knight
PostPosted: Sun Dec 02, 2012 12:40 pm 
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Joined: Thu Dec 23, 2010 12:37 pm
Awesome!!!
F'N AWESOME!!!!

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 Post subject: Re: Quest Knight
PostPosted: Sun Dec 02, 2012 11:24 pm 

Joined: Mon Oct 22, 2007 1:08 am
Very nice, indeed. Excellent job all around.


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 Post subject: Re: Quest Knight
PostPosted: Mon Dec 03, 2012 4:39 am 
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Joined: Tue Jun 26, 2007 10:19 am
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Most awesome as usual. That they can be posed and enjoyed, even more so.

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 Post subject: Re: Quest Knight
PostPosted: Mon Dec 03, 2012 9:23 am 
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Very Nice and spot on perfect!

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 Post subject: Re: Quest Knight
PostPosted: Mon Dec 03, 2012 10:32 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Maryland
I know this is nitpicky, but that sword is gigantic. Like unwieldy huge bordering on manga. If you're intent is real world then that blade needs to be refined either a lot thinner or a little shorter.

I only mention it because the figure itself is outstanding and the weapon is really close too.

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 Post subject: Re: Quest Knight
PostPosted: Mon Dec 03, 2012 6:54 pm 
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Joined: Mon Apr 02, 2012 9:58 am
Location: Hershey, PA
This is for a HeroQuest styled game, following the Chaos Warrior I did. So they're not going to be completely historical. Could be, but not the intent.

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 Post subject: Re: Quest Knight
PostPosted: Wed Dec 05, 2012 1:55 pm 

Joined: Tue Jun 26, 2007 10:19 am
Location: New Mexico - Chicago Stay ILL!
That guy looks tight bro , the other cats look dope as well.

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 Post subject: Re: Quest Knight
PostPosted: Wed Dec 05, 2012 2:48 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Johnstown, PA. ( FLOOD CITY )
pluv wrote:
I know this is nitpicky, but that sword is gigantic. Like unwieldy huge bordering on manga. If you're intent is real world then that blade needs to be refined either a lot thinner or a little shorter.

I only mention it because the figure itself is outstanding and the weapon is really close too.


I dunno about the sword, in Braveheart, Mel Gibson's character William Wallace used a gret big sword, it was almost as tall as he was, so i can definitely see a knight using a big sword like this.

This knight is really great, i likes, as well as the others, nice job on all of them.

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 Post subject: Re: Quest Knight
PostPosted: Fri Dec 14, 2012 9:32 pm 

Joined: Fri Dec 14, 2012 3:06 am
ready for action


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