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Ramar, Cobra's Captive Gladiator https://joecustoms.com/forums/viewtopic.php?f=14&t=36220 |
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Author: | Iron Will [ Tue Jan 08, 2013 11:50 am ] |
Post subject: | Re: Ramar, Cobra's Captive Gladiator |
Looks dead on! |
Author: | Dusty79 [ Tue Jan 08, 2013 11:51 am ] |
Post subject: | Re: Ramar, Cobra's Captive Gladiator |
That's pretty neat. The body reminds me of the guy in the HBO series Rome that Vorenus kills to save Pullo in the gladiator ring. So I guess that means to did a great job making him look like a gladiator. That show had a huge budget and won awards for costume I think. |
Author: | Redmao [ Tue Jan 08, 2013 12:54 pm ] |
Post subject: | Re: Ramar, Cobra's Captive Gladiator |
This is very cool and something Hasbro should've included in the DVD packs. Well done! |
Author: | Spin Doctor [ Wed Jan 09, 2013 2:08 am ] |
Post subject: | Re: Ramar, Cobra's Captive Gladiator |
Nice work on a figure I always wished I'd had as a kid. I think I used He-Man as a stand-in. |
Author: | drbindy [ Wed Jan 09, 2013 11:08 am ] |
Post subject: | Re: Ramar, Cobra's Captive Gladiator |
I dig him overall, and I appreciate what a [LASER BLAST] it must have been to get the flesh paint to cover the blue base figure. The only thing that distracts me - and please tell me if it fits the character's design in which case ignore - are the raised lines - mostly on the legs - that were part of the Frost Giant sculpt. |
Author: | Dusty79 [ Wed Jan 09, 2013 11:11 am ] |
Post subject: | Re: Ramar, Cobra's Captive Gladiator |
I kind of like the raised lines. I imagine them to be some sort of ritual scar tattooing or something of that nature. Makes you think about his past. |
Author: | drbindy [ Wed Jan 09, 2013 11:49 am ] |
Post subject: | Re: Ramar, Cobra's Captive Gladiator |
yeah, if it's an intentional choice to be like a tribal thing, then I get it. |
Author: | past nastification [ Wed Jan 09, 2013 11:19 pm ] |
Post subject: | Re: Ramar, Cobra's Captive Gladiator |
Thanks, all. The lines were left alone to pass as scarification marks. The ones on the upper body are not as symmetrical and work better. The ones on the legs I probably should have sanded down. I thought that they'd be more obscured by the layers of paint, but they weren't. I was pleased that I was able to find a use Gammorean Guard feet and Titan AE hands. |
Author: | meddatron [ Sat Jan 12, 2013 10:58 pm ] |
Post subject: | Re: Ramar, Cobra's Captive Gladiator |
He's dead on! Outstanding work!, love the size and everything. |
Author: | Tim 121RVC [ Sun Jan 13, 2013 2:44 am ] |
Post subject: | Re: Ramar, Cobra's Captive Gladiator |
The legs (especially the lower) are too long for my taste, but I like the rest. |
Author: | past nastification [ Sun Jan 13, 2013 12:14 pm ] |
Post subject: | Re: Ramar, Cobra's Captive Gladiator |
The legs are a bit thin- the base figure isn't human but a Frost Giant, which is most noticeable in the work that the sculptor did in the biceps. I actually bulked up the lats and the forearms, but left the legs alone. After adding the larger Gammorean Guard feet, I should have bulked up the legs a bit, but wasn't really sure where to start, so I left it alone. |
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