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Diorama Testing
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Author:  Greyryder [ Mon Mar 18, 2013 7:47 am ]
Post subject:  Diorama Testing

I don't have space for permanent dioramas, and even if I did, I wouldn't be able to have proper lighting for photography in all of them. So I build stuff I can take down easily, and make use of background flats. It's like theater, only smaller. I call it the infinitely variable diorama.

Just did a test with some of my current outdoors/wilderness stuff. Most of the stuff around the figures was built to be foreground elements, using camera angle to let them blend together. The big purple, gold, and gray thing is Transformers Fall of Cybertron Kickback, in insect mode.

Image

I need to adjust the camera's white balance. This came out kind of grainy, and there's plenty of light. Obviously, I need to adjust my foreground pieces, so that they don't steal the focus. For the curious, this is on one shelf, of an old gray Plano shelving unit. The kind with the plastic tubing between the shelves.

Author:  DanOfTheDead [ Mon Mar 18, 2013 9:50 am ]
Post subject:  Re: Diorama Testing

This is looking great!

Only suggestion would be, it looks like you need a little more room between your back layer of elements and the printed background, there are a couple spots where it looks like the tree trunks in the back are casting shadows on the backdrop... but other than that it's VERY convincing and you've created an impressive amount of depth.

Author:  pluv [ Mon Mar 18, 2013 11:23 am ]
Post subject:  Re: Diorama Testing

I agree with DOTD but I offer a different solution. Since you can move your pieces around I'd photograph them individually and then make a mirrored infinity view of them on the computer and use that as your background. That way your textures and lighting will always match up no matter how you display the front pieces.

Author:  Greyryder [ Mon Mar 18, 2013 7:41 pm ]
Post subject:  Re: Diorama Testing

pluv wrote:
I agree with DOTD but I offer a different solution. Since you can move your pieces around I'd photograph them individually and then make a mirrored infinity view of them on the computer and use that as your background. That way your textures and lighting will always match up no matter how you display the front pieces.


Wait, what? I'm not sure exactly what you're saying. Can you explain this, a little more?

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