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WIP GotG + misc UPDATE with WIP Drax 8-31-14
https://joecustoms.com/forums/viewtopic.php?f=14&t=41259
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Author:  drbindy [ Tue Jul 08, 2014 11:10 am ]
Post subject:  WIP GotG + misc UPDATE with WIP Drax 8-31-14

I know it's a bit odd to say that I don't like that a figure of a talking raccoon character doesn't seem realistic enough, yet that's where my mind has always been on the MU GotG comic version/3-pack Rocket. Maybe it's more that the exaggerated animated style simply doesn't jive with my own.

Anyway, I really like the design of the character from the movie. Like others, I was disappointed to see there wouldn't be an in-scale line of figures to support the movie.

However, I also noticed that the Rocket from the 2" scale line looks remarkably close to the right size of a 1:18 raccoon. The bad part being that this figure is static. So I am I trying to use his head and perhaps some other bits to make an articulated version. Maybe I could have just skipped this new Rocket altogether and used a schleich head, but here I am.

I'm using a base figure donated from my son's Transformers line that had the humans with them. (The contract requires that he be allowed to play with the Rocket custom on demand.)

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you can see that the new base body luckily has a torso that can be painted to come real close to this look. The articulation is fantastic except for the lack of elbows. Normally I wouldn't care for a gimmicky figure like this, but I may still try to fix that (any ideas?)

I plan to sculpt fur on the limbs to match the overall design of the movie figure.

I sliced off Rocket's head, then dremeled it hollow. I chopped off most of the human head, but left a flat surface on top of the swivel peg. then I drilled, posted and glued a neck ball on top.
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this is as far as I got last night. I think the overall size is still good, though he is just a touch taller now, which I think brings him more fully into a "realistic" 1:18

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Other miscellaneous stuff I've been doing:

another basic Tony Stark, this one for my son (he wanted him to be wearing jeans):

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(oh, and you can see in that pic where I turned an Astroboy garbage dog into an Android mascot)

Can't remember if I posted my final Mary Jane Watson update or not, but I like this head a bunch more. also, in lieu of the Spidey logo on her shirt, I gave her a different type of Spidey stamp:
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also, there's this:
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Been getting to some random pieces also. This figure has been in my WIP box forever. Just a random criminal and scene filler for my sci-fi verse. I feel like I've not touched enough on the dark and seedy side of things yet (well, other than Joe's Cantina that is), so I want to keep adding to that aspect of the verse a bit more.

The pics aren't great (the head really doesn't look so disproportionate in person) and I'm not sure how well they show off the tats, which really is where my customizing here was most involved.

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In my previous Ajax thread, Cap suggested I give him a dagger with a story behind it. I've created the story, which will eventually be told, but here's a quick peek at the dagger:

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pretty sure it's a Slayer/Tri-gate piece. For my story, the sculpted piece on the handle is the head of an Ajax Dragon (think eagle/pterodactyl beastie thingie) found on Ajax's homeworld (Orbis Bellator), the beast which is also the Ajax family crest.

My "Ash" figure from Joe's Cantina got an upgrade from shades to glasses, thanks to Nova - man what an ugly cuss this guy is (for being a Cantina ladies' man anyway...)
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Author:  Kilcarr [ Tue Jul 08, 2014 11:53 am ]
Post subject:  Re: improving/making an in-scale movie Rocket R. + other WIP

Fantastic updates. The random criminal tattoo work is amazing, and I cannot wait to see how you fix Rocket.

Author:  TR1ER [ Tue Jul 08, 2014 1:41 pm ]
Post subject:  Re: improving/making an in-scale movie Rocket R. + other WIP

Man those look great Dennis, really digging that mj tho.

Author:  steel bonnet [ Tue Jul 08, 2014 2:28 pm ]
Post subject:  Re: improving/making an in-scale movie Rocket R. + other WIP

Awesome Rocket mods. Looking forward to seeing more.
Stark and the other figures are excellent.
Really like the Ash figure.

Author:  UncleHappy [ Tue Jul 08, 2014 2:41 pm ]
Post subject:  Re: improving/making an in-scale movie Rocket R. + other WIP

Amazing work, as always. I may have to borrow that Rocket Raccoon idea.

Author:  drbindy [ Tue Jul 08, 2014 2:55 pm ]
Post subject:  Re: improving/making an in-scale movie Rocket R. + other WIP

thanks fellas/

Here are the tats on the girl's back, and a different angle on the arm sleeve
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Also, a better look at the front of the arm sleeve. This was an earlier WIP - I had to change out the tat at the front belt line, because I messed up with my micro pen, and it started to look like something...unintended.
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oh and last pic I forgot - playing around with the kids led to this, the Empire's newest weapon, for campground assaults everywhere, the AT-RV

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Author:  toy-nutz [ Tue Jul 08, 2014 3:32 pm ]
Post subject:  Re: improving/making an in-scale movie Rocket R. + other WIP

Love the Rockett upgrade! Been thinking of ways of adding articulation to the 3 pack fig, but love this idea.

Author:  HypnoHustler [ Tue Jul 08, 2014 7:22 pm ]
Post subject:  Re: improving/making an in-scale movie Rocket R. + other WIP

You might want to look into the Mega Bloks Call of Duty minifigures for your Rocket project. Lots of useful articulation on a figure even smaller than the one you're working off of.

http://blog.megabloks.com/wp-content/up ... igures.png

Cant wait to see the finished product.

Author:  sgcaper [ Wed Jul 09, 2014 12:08 am ]
Post subject:  Re: improving/making an in-scale movie Rocket R. + other WIP

Man you're killing it. I love that villainous female. Amazing work on her.

Author:  drbindy [ Wed Jul 09, 2014 12:18 pm ]
Post subject:  Re: improving/making an in-scale movie Rocket R. + other WIP

thanks fellas.

sg - yeah, the tats have turned out better than I hoped, for sure.

tn - go for it man! Who knows when I'll get done with mine! lol

hh - hmmm. Are you thinking in place of this body, or as a means of adding the arm articulation? I've used MB figs before (like for my toddler), but not the CoD styled ones yet.

Author:  cowboybard [ Wed Jul 09, 2014 2:06 pm ]
Post subject:  Re: improving/making an in-scale movie Rocket R. + other WIP

the bad girl Rocks. strange camper

Author:  HypnoHustler [ Wed Jul 09, 2014 7:25 pm ]
Post subject:  Re: improving/making an in-scale movie Rocket R. + other WIP

I think they'd work for the arms. I think you're off to a good start with what you've got.

Author:  drbindy [ Wed Jul 09, 2014 9:57 pm ]
Post subject:  Re: improving/making an in-scale movie Rocket R. + other WIP

I know they have their own thread, but I have to say those CoD figures look absolutely fun as hell.

anyone know how the arms attach to the torso of those things?

Author:  phantro [ Thu Jul 10, 2014 3:19 am ]
Post subject:  Re: improving/making an in-scale movie Rocket R. + other WIP

These are all amazing brother!
The girl in black and MJ are my favorites.
Nice idea for the Rocket Raccoon, I have one that came with the star ship. They are not Joe scale but still beautiful ships.
Awesome stuff as always brother!

Author:  Greyryder [ Thu Jul 10, 2014 4:12 am ]
Post subject:  Re: improving/making an in-scale movie Rocket R. + other WIP

drbindy wrote:
I know they have their own thread, but I have to say those CoD figures look absolutely fun as hell.

anyone know how the arms attach to the torso of those things?


A peg with a flange around the middle of it, to keep it from pulling out.

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