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  • This section is for honest critique of the work shown here. Members are encouraged to give and accept non-confrontational constructive criticism as well as adoring praise and everything in between.
  • In order to show case everyone's work equally, please post multiple customs on the same day into a single thread. If you have a lot of pictures of your work you may have to add them to a separate post within that thread.
  • Please do not link to a sale thread or to eBay from your critique thread. This section isn't to be used to market your finished work. The Market Place section is better suited for that purpose.



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 Post subject: Star Brigade Armor Tech customs project complete
PostPosted: Thu Mar 11, 2021 11:38 pm 
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Joined: Tue Jun 26, 2007 10:19 am
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Hawk
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I used the O face Duke head cause as I understand it this head was supposed to be for Hawk at some point,

Duke
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The helmet is a combo of Marauder helmet, face guard and mouth guard...but its a little hard to see.

Robo Joe
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I coulda...and may at some point bulk up Robo...but I wanted him to be more streamlined to indicate that he was more a cybernetically enhanced man than an orange and black brick.

RnR
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I would have preferred a RnR head with more detailed facial hair and longer hair, but this worked better with the helmet.


Heavy
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The guns under arm are meant to evoke a call back to Heavy's v1 weapons platform

Destro
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The helmet actually has a bit of plastic inside to simulate a glass interior

B.A.A.T.
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I love B.A.T.s, and the B.A.A.T. is like the lost cousin of B.A.T.s...so I simply upped a normal B.A.T. with the same gear everybody had.

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Custom Rule #2: I'm not that great a customizer so keep it as simple as possible


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 Post subject: Re: Star Brigade Armor Tech customs project complete
PostPosted: Fri Mar 12, 2021 1:40 am 
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Foreign Vehicle Driver
Foreign Vehicle Driver

Joined: Tue Jun 26, 2007 10:19 am
Fun

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 Post subject: Re: Star Brigade Armor Tech customs project complete
PostPosted: Fri Mar 12, 2021 2:05 am 

Joined: Thu Aug 20, 2020 2:17 pm
This is phenomenal. Jeez... favourite has to go to Rock n' Roll. You have some pretty ingenious helmet builds for most of yours. That's some good work.


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 Post subject: Re: Star Brigade Armor Tech customs project complete
PostPosted: Fri Mar 12, 2021 2:21 am 
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Joined: Mon Oct 07, 2013 3:59 pm
Location: MS
too much awesome! that robo joe is jumping off my monitor, the orange burns out in a good way. did you speckle his mech with orange? these guys could work for so many crossovers too. joe vs. alien :)

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 Post subject: Re: Star Brigade Armor Tech customs project complete
PostPosted: Fri Mar 12, 2021 9:10 am 
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Joined: Tue Jun 26, 2007 10:19 am
2DARK2C wrote:
too much awesome! that robo joe is jumping off my monitor, the orange burns out in a good way. did you speckle his mech with orange? these guys could work for so many crossovers too. joe vs. alien :)


Yes...hand painted orange speckles...ugh what a task...lol

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My Two Rule for Customs
Custom Rule #1: Honor the spirit of the character
Custom Rule #2: I'm not that great a customizer so keep it as simple as possible


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 Post subject: Re: Star Brigade Armor Tech customs project complete
PostPosted: Fri Mar 12, 2021 9:11 am 
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Joined: Tue Jun 26, 2007 10:19 am
Thank you all this one was a labor of love to be sure

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My Two Rule for Customs
Custom Rule #1: Honor the spirit of the character
Custom Rule #2: I'm not that great a customizer so keep it as simple as possible


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 Post subject: Re: Star Brigade Armor Tech customs project complete
PostPosted: Fri Mar 12, 2021 9:17 am 
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Plug
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Joined: Tue Jun 26, 2007 10:19 am
Location: Maryland
This is a nifty concept. I love all the weapon choices right down to the rocket launchers. It takes it beyond just a color translation which was also handled fabulously.

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 Post subject: Re: Star Brigade Armor Tech customs project complete
PostPosted: Fri Mar 12, 2021 1:43 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Kirkland, WA
Good stuff!

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 Post subject: Re: Star Brigade Armor Tech customs project complete
PostPosted: Fri Mar 12, 2021 3:21 pm 
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Joined: Wed Oct 17, 2007 5:13 pm
Location: Stamford, CT
Great stuff. I dig the colors

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 Post subject: Re: Star Brigade Armor Tech customs project complete
PostPosted: Fri Mar 12, 2021 3:47 pm 
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Joined: Tue Jun 26, 2007 10:19 am
pluv wrote:
This is a nifty concept. I love all the weapon choices right down to the rocket launchers. It takes it beyond just a color translation which was also handled fabulously.


Thank you.

Generally I try to handle things in a 'spirit of the original' sorta way.

It may not be 100% straight on a modern copy of the original figure...BUT if it honors the spirit of the original (or I can apply some logic to why its different) then its OK to make changes.

I started that concept when I first did versions of Kangor, Red Jackal, and a few others.

The fact that those figures were little more than slight repaints of the US characters kinda set me off.

So I swapped out Kangor's body for Night Adder...small change, yet makes perfect sense that since the character is from Brazil he would be darker skin. Similar with Jackal...I changed the head to red gave him a the Black CC body from Retaliation...boom...another relative of Destro, and yet...not Destro.

In the case of Armor Tech...well any improvement over those bulky bricks was gonna help, but as long as it felt like a suit that was an upgrade from the suits of that time...it was gonna work.

Keep the spirit of a character, find a logical reason for why its different and its good.

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My Two Rule for Customs
Custom Rule #1: Honor the spirit of the character
Custom Rule #2: I'm not that great a customizer so keep it as simple as possible


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