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Colonel Brekhov (Every Joe #259) https://joecustoms.com/forums/viewtopic.php?f=14&t=49019 |
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Author: | harlie [ Sun Sep 17, 2023 5:18 pm ] |
Post subject: | Re: Colonel Brekhov (Every Joe #259) |
Прекрасная работа, друг мой. Beautiful work my friend |
Author: | past nastification [ Mon Sep 18, 2023 5:35 am ] |
Post subject: | Re: Colonel Brekhov (Every Joe #259) |
Thank you, my friend. Herb Trimpe is by far my favorite artist, and (I'd like to think) there's a lot of his style in my work, along with Tony Salmons and a drizzling of Walt Simonson. On a few of these pieces, I've tried to get it as close to Trimpe's artwork as possible, but I can't untether it entirely. If I could, I would love to write/draw some "deleted scenes" from GI Joe #1. Like maybe show the Joes talking to whoever piloted the landing craft (probably pre-Cutter), or maybe Steeler's MOBAT crew apparently not being mentioned. |
Author: | DarkJedi [ Tue Sep 19, 2023 7:26 am ] |
Post subject: | Re: Colonel Brekhov (Every Joe #259) |
past nastification wrote: If I could, I would love to write/draw some "deleted scenes" from GI Joe #1. Like maybe show the Joes talking to whoever piloted the landing craft (probably pre-Cutter), or maybe Steeler's MOBAT crew apparently not being mentioned. I actually created characters to man the landing craft using Hero Machine, Gunwale and Patch. Also working on MOBAT crew. Just have Crunchy. That's the sound slow moving objects make under tank tracks. But now back to past's thread... |
Author: | past nastification [ Wed Sep 20, 2023 9:16 am ] |
Post subject: | Re: Colonel Brekhov (Every Joe #259) |
DarkJedi wrote: past nastification wrote: If I could, I would love to write/draw some "deleted scenes" from GI Joe #1. Like maybe show the Joes talking to whoever piloted the landing craft (probably pre-Cutter), or maybe Steeler's MOBAT crew apparently not being mentioned. I actually created characters to man the landing craft using Hero Machine, Gunwale and Patch. Also working on MOBAT crew. Just have Crunchy. That's the sound slow moving objects make under tank tracks. But now back to past's thread... "Crunchy" sounds perfect. I already have customs for Forward (Driver) and Lug (Loader); working on Distance (Gunner). |
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