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 Post subject: Re: JoeRoom Development (Update 7/21/09)
PostPosted: Sat Jul 25, 2009 9:56 am 
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Strong Fat Tongue

Joined: Tue Jun 26, 2007 10:19 am
Location: Cape Town, South Africa
danielb wrote:
damn, that is the prettiest Joe room ever, just needs some moar joes.


And a Cyclops. :shifty:

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 Post subject: Re: JoeRoom Development (Update 7/21/09)
PostPosted: Sat Jul 25, 2009 11:59 am 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

Joined: Tue Jun 26, 2007 10:19 am
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:shifty:
Attachment:
placebo.jpg
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 Post subject: Re: JoeRoom Development (Update 7/21/09)
PostPosted: Sat Jul 25, 2009 1:55 pm 
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Strong Fat Tongue

Joined: Tue Jun 26, 2007 10:19 am
Location: Cape Town, South Africa
Holy crap. :monocle:

I think I still have my Ernie around here somewhere.

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 Post subject: Re: JoeRoom Development (Update 7/26/09)
PostPosted: Sun Jul 26, 2009 1:54 pm 
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Resident Conspiracy Enthusiast
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Joined: Tue Jun 26, 2007 10:19 am
Location: Minot ND
Awwwwwwwwwwww

you two are like long lost lovers.

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 Post subject: Re: JoeRoom Development (Update 7/31/09)
PostPosted: Fri Jul 31, 2009 8:48 pm 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

Joined: Tue Jun 26, 2007 10:19 am
Location: !!BEYONDER!!
quick little update: the dio-specific shelves -- anyone want to venture their eventual content? :shifty:
Attachment:
Dio Shelf.jpg
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bonus photo: started laying out the island...
Attachment:
Scale.jpg
Scale.jpg [ 89.15 KiB | Viewed 1641 times ]

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 Post subject: Re: JoeRoom Development (Update 7/26/09)
PostPosted: Mon Aug 03, 2009 11:28 pm 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

Joined: Tue Jun 26, 2007 10:19 am
Location: !!BEYONDER!!
and the final piece of the 'install' puzzle: Ft. Wadsworth's Motor Pool: The Pitt!

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note: that's a general poking it's head out... all kinds of room in there!! i've got extra shelves (levels) for the other side

also, here's a bonus shot of the wood wall starting to get filled up, as well as my 2-yr-old's playing field -
Attachment:
04_Shelves.jpg
04_Shelves.jpg [ 126.95 KiB | Viewed 1624 times ]

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 Post subject: Re: JoeRoom Development (Update 08/03/09)
PostPosted: Tue Aug 04, 2009 1:15 pm 
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King of the Nerds!
King of the Nerds!

Joined: Tue Jun 26, 2007 10:19 am
Location: Parts Unknown
That is amazing, I still can't get over how this room looked a year ago. Maybe this will inspire me to do something with my disaster area, er, Joe Room.

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 Post subject: Re: JoeRoom Development (Update 08/03/09)
PostPosted: Tue Aug 04, 2009 2:51 pm 
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Plug
Plug

Joined: Tue Jun 26, 2007 10:19 am
Location: Maryland
I'm impressed that you're doing such a good job of maximizing the space with making it look cluttered.

Quote:
quick little update: the dio-specific shelves -- anyone want to venture their eventual content?
If you're doing the moth sets that is pretty cool and will be useful. I do question doing the Shipwreck set and not because it is the good guys set. Since you're already doing Cobra island a beach landing scene could be worked into that very easily. You could then use your 4th dio scene spot for something like space or underwater or something.

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 Post subject: Re: JoeRoom Development (Update 08/03/09)
PostPosted: Tue Aug 04, 2009 5:37 pm 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

Joined: Tue Jun 26, 2007 10:19 am
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thanks for the feedback, everybody --

pluv, they are the 'moth' dios -- but each one will joes & cobras -- they will be using the moth figs, but not necessarily doing what is shown on the moth boxes...

:whistling:

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 Post subject: Re: JoeRoom Development (Update 08/03/09)
PostPosted: Tue Aug 04, 2009 10:44 pm 
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Cool after molding
Cool after molding

Joined: Tue Jun 26, 2007 10:19 am
Location: Wadsworth OH
pluv wrote:
I'm impressed that you're doing such a good job of maximizing the space with making it look cluttered.

Quote:
quick little update: the dio-specific shelves -- anyone want to venture their eventual content?
If you're doing the moth sets that is pretty cool and will be useful. I do question doing the Shipwreck set and not because it is the good guys set. Since you're already doing Cobra island a beach landing scene could be worked into that very easily. You could then use your 4th dio scene spot for something like space or underwater or something.



If you set up the "Pacific" Chuckles and Shipwreck Moth set on cobra island...you'll have a free dio cubby for the Moth Vehicle set....just ignore it and hope the idea goes away or something fills that empy spot like the club does with the whole idea.

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 Post subject: Re: JoeRoom Development (Update 08/03/09)
PostPosted: Tue Aug 04, 2009 11:02 pm 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

Joined: Tue Jun 26, 2007 10:19 am
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wait -- are you saying you didn't get the moth vehicle set? where've you been, M.A.R.S.?

:shifty:


//what? i can't add a little foreshadowing? gee, tanks...

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 Post subject: Re: JoeRoom Development (Update 08/03/09)
PostPosted: Wed Aug 05, 2009 2:59 am 
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Resident Conspiracy Enthusiast
Resident Conspiracy Enthusiast

Joined: Tue Jun 26, 2007 10:19 am
Location: Minot ND
Still looks fantastic!

I can't believe how spacious it all is considering how small it originally looked. great job, keep the pics coming!

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 Post subject: Re: JoeRoom Development (Update 08/03/09)
PostPosted: Wed Aug 05, 2009 12:52 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Not Fare Not Fare NotFare! I have always wanted a room like that. That has got be the coolest Joe Room ever very nice work, now her's the $24,000 question "how long was your Honey do list, for you to get such a great Joe Room?"

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 Post subject: Re: JoeRoom Development (Update 08/03/09)
PostPosted: Wed Aug 05, 2009 2:38 pm 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

Joined: Tue Jun 26, 2007 10:19 am
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Oneforceleader wrote:
Not Fare Not Fare NotFare! I have always wanted a room like that. That has got be the coolest Joe Room ever very nice work, now her's the $24,000 question "how long IS your Honey do list, for you to get such a great Joe Room?"


ha! however, i fixed that for ya.... :shifty:

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 Post subject: Re: JoeRoom Development (Update 08/03/09)
PostPosted: Wed Aug 05, 2009 7:56 pm 

Joined: Wed Jun 27, 2007 6:52 pm
I'm very impressed. Never seen a small scale Gray hulk outside of eBay or toy websites. :D

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