Rules    FAQ
User: Guest ( Register )
 
 
 

It is currently Fri Nov 15, 2024 1:45 am (All times are UTC - 5 hours [ DST ])


Forum rules


  • This section is for honest critique of the work shown here. Members are encouraged to give and accept non-confrontational constructive criticism as well as adoring praise and everything in between.
  • In order to show case everyone's work equally, please post multiple customs on the same day into a single thread. If you have a lot of pictures of your work you may have to add them to a separate post within that thread.
  • Please do not link to a sale thread or to eBay from your critique thread. This section isn't to be used to market your finished work. The Market Place section is better suited for that purpose.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 
Author Message
 Post subject: AoCI Fix #5: Hit & Run
PostPosted: Tue Jul 28, 2009 3:01 pm 
User avatar

Joined: Tue Jun 26, 2007 10:19 am
Location: Maryland
The Hit & Run was good, but not good enough for me, H&R is one of my favorite characters.

The helmet, head, and torso were fine, but I swapped out the Hawk forearms for Duke's to give him the rolled up sleeves. The legs are from RoC Hawk, to give him the lower boots and so he has a pocket on both hips, I hate that some figures only have the one pocket on one hip.

Image
Image

I painted the entire figure in Olive Drab, then mixed the skin tone. I kept the web gear and added the grenades to the upper harness. The duffel is from Spy Troops Zartan. His hair is a dark borwn, but it looks black in the pictures. The rifle is from the DEF Shockwave. It looks similar to the 9mm M4 H&R originally had, but more proportionate.

Image
Image

The Airborne harness has a repelling clip on it, like the original H&R had.


Top
 Profile Customs Feedback / Brawlingness  
 
 Post subject: Re: AoCI Fix #5: Hit & Run
PostPosted: Tue Jul 28, 2009 3:08 pm 
User avatar
Plug
Plug

Joined: Tue Jun 26, 2007 10:19 am
Location: Maryland
The darker green really helps with him. I also like the addition of the grenades. I'll have to borrow that one.

_________________
:hijm70:


Top
 Profile Customs Feedback / Brawlingness  
 
 Post subject: Re: AoCI Fix #5: Hit & Run
PostPosted: Tue Jul 28, 2009 5:00 pm 
User avatar

Joined: Wed Oct 17, 2007 5:13 pm
Location: Stamford, CT
I like the darker green. I'd love to see this done with a little more camo... Perhaps a more ACU or MARPAT design??

_________________
http://allthatremainsbeyond.com/


Top
 Profile Customs Feedback / Brawlingness  
 
 Post subject: Re: AoCI Fix #5: Hit & Run
PostPosted: Tue Jul 28, 2009 5:11 pm 
User avatar
Thomas from Missourri

Joined: Tue Jun 26, 2007 10:19 am
Much better.

I used that same duffel for my custom H&R.

Liking your color palette a lot.


Top
 Profile Customs Feedback / Brawlingness  
 
 Post subject: Re: AoCI Fix #5: Hit & Run
PostPosted: Tue Jul 28, 2009 5:14 pm 
User avatar

Joined: Tue Jun 26, 2007 10:19 am
Location: Maryland
Thanks, guys. The Zartan bag was a last minute addition, I wanted to do the bag, but not use the original one.

For the camo, I kept it simple so he's look like the RAH version. I did a full woodlands camo version, if I can find pics, I'll post them.


Top
 Profile Customs Feedback / Brawlingness  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 

It is currently Fri Nov 15, 2024 1:45 am (All times are UTC - 5 hours [ DST ])


Who is online

Users browsing this forum: Bing [Bot] and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group