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 Post subject: Digitigrade Legs
PostPosted: Sun Aug 22, 2010 12:08 am 
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Joined: Sun May 25, 2008 9:59 pm
Lordnestor wanted to see some closeups of the animal inspired legs on the mecha looking character I'm currently building. I'm posting the pictures here, along with pics of the legs on a couple of werewolves I've made (one finished, one WIP) for anybody else that might want ideas on making this kind of leg. These pictures where shot with showing how the joints sit and work, rather than trying to show off the look of the figures.

First up, Krieg's mechanical legs. These are IM2 Mk. VI legs, with sections removed from the thighs, and the calves cut short. I drilled holesfor the elbow pegs from a pair of Mk. VI forearms, that I then enlarged the wrist peg holes, and plugged in the regular Mk. VI feet. Styrene and sculpting have been added on top of that.

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These legs are from my werewolf Scarlett, that I made for a contest, last year. The legs (like most of the rest of the figure) are from an ROC Baroness. I removed a section from the calves, to shorten them, then spliced the two ends back together, just like on Krieg's thighs. As I recall, I cut the feet in two, and glued the parts together with a piece of styrene tubing to lengthen them. I really only bothered to keep the lower ends of the feet, to preserve the factory peg holes. Anything that wouldn't fit in the final foot, was cut away. The base shape for the new foot was formed from Green Stuff, and the fur was sculpted in Apoxie Sculpt.

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These are the first digitigrade that I started making. Difficulties getting the head to look right, have kept me from doing much work on this figure for quite some time. It started life as Bazooka. I sectioned the calves, and used styrene tubing to elongate the feet. I glued the ankle pegs from another set of feet into the ends of tubes. This gives toe articulation, like Krieg has, but the "toes" can't revolve around the end of the foot (left/right rotation) like Krieg's can. They can only pivot up and down. The look isn't quite perfect, but it does add a degree of stability when posing the figure.

Image

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 Post subject: Re: Digitigrade Legs
PostPosted: Sun Aug 22, 2010 4:34 pm 
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Joined: Sun Jun 13, 2010 1:23 pm
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Well this is a fantastic help! I am going to definitly use this for my "werewolf"....I say "werewolf" in " " because the character is a vampire that looks so close it doesn't matter.

Thanks man its just the trick I was trying to figure out myself. Did you come up with this your self? Seeing the 3 figs really give a feel for the range of this technique.

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"War...... War never changes!" Ron Pearlmen
cant wait till my customs look as good as yours!


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 Post subject: Re: Digitigrade Legs
PostPosted: Sun Aug 22, 2010 4:42 pm 
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Joined: Sun May 25, 2008 9:59 pm
Glad to help.

Yeah, I came up with it, myself. Someone else might have done it before, but I haven't seen it.

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Greytech Heavy Industries

If it ain't broke, take it apart and lose some of the pieces. Then, it'll be a custom.


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 Post subject: Re: Digitigrade Legs
PostPosted: Wed Aug 25, 2010 3:56 pm 
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Joined: Sun Jun 13, 2010 1:23 pm
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Well... I might not get to it that soon, but consider it copied for my Necroscope project.

Thanks!

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"War...... War never changes!" Ron Pearlmen
cant wait till my customs look as good as yours!


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 Post subject: Re: Digitigrade Legs
PostPosted: Tue Aug 31, 2010 8:16 pm 
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The Thread Assassin.

Joined: Sun Sep 23, 2007 8:12 pm
Location: Savannah, Ga
I was futzing around with this and I am totally jazzed. This is a great Idea, and I am so going to use it. A LOT.


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