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 Post subject: Joe team organization
PostPosted: Fri Aug 05, 2011 6:17 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Neffs PA
I want to make a roster of every Agent who was ever on the Joe team

My question is how would you organize the roster? What specialties?, By Branch of origin?

I am having trouble separating characters who are paratroopers (Sky patrol, Ripcord etc) and guys who are airborne qualified. Also kind of confusing myself when it comes to weapons specialists

Steve

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 Post subject: Re: Joe team organization
PostPosted: Fri Aug 05, 2011 6:27 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: East Tennessee
That's a tough one. So many guys may have a specialty under their codename, but then their PMOS and SMOS don't reflect it.

I suggest checking out these list
http://www.halfbattle.com/stats.html

I separated my guys into fireteams (2 platoons, 8 fireteams each). The rest were Leadership, Computer/technology, Infantry Specialist (who I use for specific missions. They take the place of the fireteam rifleman if needed), Transportation, Air, and Naval.

There really are a ton of guys. Wasn't an easy task for my purposes.

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 Post subject: Re: Joe team organization
PostPosted: Fri Aug 05, 2011 7:02 pm 
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Joined: Tue Jun 26, 2007 10:19 am
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One of these days I need to sit down with my military consultant and organize my team up. I got some rough idea how they fit together, but I'd like a dash of authenticity.


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 Post subject: Re: Joe team organization
PostPosted: Fri Aug 05, 2011 7:14 pm 
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Lance Sputnik wrote:
One of these days I need to sit down with my military consultant and organize my team up. I got some rough idea how they fit together, but I'd like a dash of authenticity.

so when are you and Chief gonna chat?

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 Post subject: Re: Joe team organization
PostPosted: Fri Aug 05, 2011 7:53 pm 
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Joined: Tue Jun 26, 2007 10:19 am
MobileBattleBunker wrote:
My question is how would you organize the roster?


By duty rotation, imho. When I was in the Navy, there was the command organizational chart that showed the overall chain of command; but what you really worried about on any given day was the duty roster so you knew who was actually in the building then.

The Joe team would operate similarly, imho. COBRA doesn't wait until normal business hours to commit their evil deeds, so there would need to be Joes on-call 24/7, and Hawk [LASER BLAST] a lot when he doesn't get his sleep.

I'd break it down into 4 groups that rotated shifts and days off, each with a CO, XO, First Shirt, Heavy Weapons specialist, rotor wing pilot, etc, etc, etc.

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 Post subject: Re: Joe team organization
PostPosted: Sat Aug 06, 2011 12:53 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Manila, Philippines
i haven't played with my joes much lately...
but when i had to group them into teams, i usually just group them by the year they got released, like team 85, team 86, team 90... makes for an interesting combination(s)... except for the Battle Corps assortment... too many to just put in a single team... DEF & Eco-Warriors grouped together, Star Brigade and Mega Marines grouped together.


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 Post subject: Re: Joe team organization
PostPosted: Sat Aug 06, 2011 9:09 am 
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Snake Staked

Joined: Tue Jun 26, 2007 10:19 am
Location: Melrose, Massachusetts
I typed up a roster, based off the Devil's due list (hasnt been updated to IDW standards) a while ago:

G.I.JOE TEAM
OFFICIAL ROSTER




AEROSPACE OPS

Countdown
Ozone
Payload
Space Shot

AIR SUPPORT

Ace
Airborne
Airborne II
Airwave
Altitude
Barrel Roll
Bombstrike
Cloudburst
Dogfight
Drop Zone
Free Fall
Ghostrider
Lift Ticket
Major Altitude
Ripcord
Skydive
Skymate
Skystriker
Slipstream
Starduster
Static Line
Updraft
Vorona
Wild Bill
Windmill

ANIMAL HANDLING

Dr. Talbot
Mutt

ARTILLERY/ HEAVY ORDINANCE

Backblast
Bazooka
D-Day
Downtown
Dynamite
Effects
Fast Draw
Heavy Duty
Major Barrage
Mirage
Salvo
Short-Fuse
Wreckage
Zap


BRITISH SPECIAL AIR SERVICE


Big Ben

COUNTER-INTELLIGENCE

Scarlett

HOSTILE ENVIRONMENT

Airtight
Clean Sweep
Mirage

COMMAND


Duke
General Austin
General Colton
General Flagg II
General Hollingsworth
General Rev
General Hawk (advisor)

COVERT OPS

Action Man
Agent Faces
Claymore
Cross Hair
Mace
Chuckles

DECEPTIVE WARFARE

Psyche-Out

ENVIRONMENTAL OPS

Alpine
Ambush
Big Brawler
Blizzard
Cold Front
Dusty
Frostbite
Iceberg
Muskrat
Outback
Recondo
Side-Track
Snow Job
Snow Storm
Sub Zero
Whiteout
Windchill

FIREFIGHTER

Barbecue

FLAMETHROWER

Blast Off
Blowtorch
Charbroil
Ice Cream Soldier

GREEN BERET

Lt. Falcon

INFANTRY

Big Lob
Flint
Footloose
Grunt
Hit & Run
Mercer
Rapid Fire
Red Dog
Sgt. Savage
Tarus

MILITARY POLICE

Law
Surefire

INFORMATION TECHNOLOGY

Dial-Tone
Scoop
Sparks
Firewall
Gears
Hard Drive
Hi-Tech
Robo-Joe
Sgt. Hacker

INTERVENTION SPECIALIST

Bullhorn

LASER WEAPONS

G.I.Jane
Grand Slam
Red Spot
Sci-fi

MACHINE GUNNER

Crossfire
Double Blast
Repeater
Roadblock
Rock N’ Roll

MARINE

Gung-Ho
Leatherneck

MARTIAL ARTS/ NINJITSU

Banzai
Budo
Bushido
Dojo
Jinx
Kamakura
Nunchuck
Snake Eyes
Storm Shadow
T’Gin-Zu
Tiger Claw
T’jbang


MEDICAL

Lifeline
Med Alert
Sideswipe
Stretcher

NAUTICAL OPS

Cutter
Deep Six
Depth Charge
Keel Haul
Mariner
Shipwreck
Topside
Torpedo
Wetdown
Wetsuit

NOCTURNAL OPS

Low-Light

ORDINANCE DISPOSAL

Lightfoot
Tripwire
Tunnel Rat

RECON/ RANGER

Beachhead
Dart
Recoil
Spearhead
Stalker

SPECIAL WEAPONS & TACTICS

Shockwave
Wide Scope

SPECIAL EQUIPMENT OPERATORS

Armadillo
Backstop
Clutch
Cover Girl
Cross Country
Dodger
Hardtop
Hot Seat
Long Range
Long Range II
Major Storm
Rampage
Rollbarr
Rumbler
Skidmark
Steam Roller
Steeler
Switch Gears
Thunderwing
Tollbooth
Wild Card

STRATEGIC SPECIALISTS

Colonel Courage

TRACKING

Pathfinder
Spirit


TRAINING/ DRILL INSTRUCTION

Captain Grid-Iron
Fridge
Hollow Point
Sgt. Slaughter

URBAN WARFARE

Barricade
Bulletproof
Long Arm
Mayday

DECEASED/ MISSING IN ACTION

Avalanche
Blaster
Blocker
Breaker
Chuckles
Cool Breeze
Crankcase
Crazylegs
Daemon
Dee-Jay
Doc
Flash
General Flagg
Glenda
Hardball
Heavy Metal
Knockdown
Lady Jaye
Mainframe
Mangler
Maverick
Quick Kick
Rampart
Scanner
Sneak Peek
Sneak Peek II
Thunder

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 Post subject: Re: Joe team organization
PostPosted: Sat Aug 06, 2011 9:49 am 
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Joined: Tue Sep 25, 2007 1:51 pm
Location: Red Stick, LA
I always think of them as needing to be "mission specific" which is why the Joe team members have such a wide array of specialties. So there's no real TO for the Joe Team in my person canon. If they need to infiltrate Cobra Island for a surveillance mission, they grab Beachhead, Snake Eyes, a couple of light infantry guys, maybe Rock N Roll for fire support. If they need to rescue a downed pilot in the jungles of Middle Upper Lower Congo; the grab Flint, Recondo, Chuckles since he has a tropical shirt, maybe Rock N Roll for support.

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