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 Post subject: Darn. Vintage missed opportunities.
PostPosted: Wed Apr 25, 2012 11:13 am 
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I always sort of assumed that if you got two Cobra Bunkers, you could back them up on each other to form a complete bunker. So I actually got around to trying this out this weekend... NO SUCH LUCK! There is a big gap across the top that Hardball could EASILY plop a frag into, clearing the bunker clean. It almost seems like a no brainer, that I am genuinely surprised they didn't do it so they could be combined. THIS IS A 25 YEAR OLD ILLUSION I JUST SHATTERED. I'm not sure about anything anymore...

Anyone have any similar disillusionings?



Also, sort of unrelated, I know I've asked this before but I forgot, again... I've heard that in addition to the Mobat, Vamp and Dragonfly, the 83 HQ had spots for the other vehicles/battlefield accessories of the day to sort of attach. But I just don't see it. If anyone can refresh me, or even better, has a pic of this, I would be much grateful.

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 Post subject: Re: Darn. Vintage missed opportunities.
PostPosted: Wed Apr 25, 2012 11:20 am 
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Lance Sputnik wrote:
Also, sort of unrelated, I know I've asked this before but I forgot, again... I've heard that in addition to the Mobat, Vamp and Dragonfly, the 83 HQ had spots for the other vehicles/battlefield accessories of the day to sort of attach. But I just don't see it. If anyone can refresh me, or even better, has a pic of this, I would be much grateful.


This pic from Yojoe is fantastic:

http://yojoe.com/vehicles/83/headquarte ... lity.shtml

OB

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 Post subject: Re: Darn. Vintage missed opportunities.
PostPosted: Wed Apr 25, 2012 11:23 am 
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The real question is why didn't they create a spot for the Whirlwind?

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 Post subject: Re: Darn. Vintage missed opportunities.
PostPosted: Wed Apr 25, 2012 11:23 am 
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Wow, I never knew about that.


Fantastic.

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 Post subject: Re: Darn. Vintage missed opportunities.
PostPosted: Wed Apr 25, 2012 11:24 am 
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I thought the RAM fit in as well.

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 Post subject: Re: Darn. Vintage missed opportunities.
PostPosted: Wed Apr 25, 2012 11:33 am 
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This same topic just showed up on the HISS Tank forums yesterday. Someone posted pics on the various items and I was impressed that the HAL looks decent in the vehicle bay: http://www.hisstank.com/forum/g-i-joe-toys-vintage-discussion/226777-yesterday-best-day-my-joe-collecting-life.html

Someone from Hasbro put a lot of love into the original HQ. The only thing I wish the HQ had was an infirmary. I can't think of a way to do an add-on other than hacking apart the rear storage area.

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 Post subject: Re: Darn. Vintage missed opportunities.
PostPosted: Wed Apr 25, 2012 11:38 am 
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Battle Force 2000 Future Fortress was a big missed opportunity. Nothing connected, the pieces all just sat next to each other.

From the same year, the Road Toad also missed the mark. I think the idea for a battlefield recovery vehicle is awesome, but it never made sense to have a vehicle designed for towing required to be towed. It should have been a modular two vehicles in one type toy like so many other vehicles from that era. The rear could detach to service or hoist a broken down VAMP, while the forward section continued battlefield maneuvers. That would have been awesome.

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 Post subject: Re: Darn. Vintage missed opportunities.
PostPosted: Wed Apr 25, 2012 11:48 am 
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Cool after molding
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pluv wrote:
The real question is why didn't they create a spot for the Whirlwind?



Image

Photo is from a Thread over on Yojoe.com...it's linked to via the Hisstank thread above.

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 Post subject: Re: Darn. Vintage missed opportunities.
PostPosted: Wed Apr 25, 2012 12:00 pm 
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I always wondered why those 2 chunks of plastic were there on the VAMP station in the back. I never really paid attention that any of the other stuff worked there.

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 Post subject: Re: Darn. Vintage missed opportunities.
PostPosted: Wed Apr 25, 2012 12:09 pm 
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nova wrote:
I thought the RAM fit in as well.

yes but you ahve to ram it in

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 Post subject: Re: Darn. Vintage missed opportunities.
PostPosted: Wed Apr 25, 2012 12:09 pm 
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Ripe with kibble / Bojack Strobman
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Holy Crap!

if this photo had been included with the HQ, it would have made revolutionary changes to our play environment/battles when younger!
Attachment:
hq_vehiclecompatibility.jpg
hq_vehiclecompatibility.jpg [ 288.16 KiB | Viewed 1198 times ]

//from yojoe.com ...

Dang. That truly is a missed vintage opportunity!

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 Post subject: Re: Darn. Vintage missed opportunities.
PostPosted: Wed Apr 25, 2012 12:31 pm 
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Okay, I've been considering picking up an HQ for years now but this little nugget of information just sold me on getting one for sure.

I wonder... was any of this compatibility ever advertised? I don't recall any specific TV commercial for the HQ. Is there any mention of this on the box art? Or is it just showing the VAMP and MOBAT in those bays? Seems like a missed opportunity for some cross selling there if you ask me.

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 Post subject: Darn. Vintage missed opportunities.
PostPosted: Wed Apr 25, 2012 12:37 pm 
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Ah... See I was hoping they could all attach at the same time for storage purposes. This is still awesome too though. I've noticed the different markings on the floor but never really gave them much thought. And that yo joe image is definitely going into the archives.

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 Post subject: Re: Darn. Vintage missed opportunities.
PostPosted: Wed Apr 25, 2012 1:43 pm 
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OreoBuilder wrote:


My interest in the 83 HQ just went from mild to high. I don't know whether to thank you or be angry at my weak, weak mind. That's the kind of attention to detail that made the ARAH line really stand out.


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 Post subject: Re: Darn. Vintage missed opportunities.
PostPosted: Wed Apr 25, 2012 2:08 pm 
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One of my favorite things is the TBP. There are four hooking areas on the platform that allow the playset to be move by helicopter, a la Marvel Issue #40

Also, I've heard that Doc's stretcher can fit on the Dragonfly, but never been able to figure that one out.

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