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  • This section is for honest critique of the work shown here. Members are encouraged to give and accept non-confrontational constructive criticism as well as adoring praise and everything in between.
  • In order to show case everyone's work equally, please post multiple customs on the same day into a single thread. If you have a lot of pictures of your work you may have to add them to a separate post within that thread.
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 Post subject: Alpine Checkpoint
PostPosted: Thu Aug 16, 2012 9:29 pm 
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Joined: Fri Sep 04, 2009 11:50 am
Location: Saint Augustine Fl
all right guys ..want your honest opinion..whatcha think?

Image

Got some more pics here:http://deadfishdios.webs.com/apps/photos/

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 Post subject: Re: Alpine Checkpoint
PostPosted: Fri Aug 17, 2012 12:00 pm 
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Formerly Push You Down

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Location: Rosemead CA
More pictures!

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 Post subject: Re: Alpine Checkpoint
PostPosted: Fri Aug 17, 2012 12:19 pm 
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Cool after molding
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Joined: Tue Jun 26, 2007 10:19 am
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I think the bushes are a weak point. I'm pretty sure there's video of it, but look for the Tree technique that DarkWinter did a demo of at SlayerCon2... I think you could easily adapt to use that and improve the look of any trees/shrubs.


2nd though...who's manning the checkpoint? and why... It seems like a random stop in a random road. If it's the entrance to an outpost or facility, I would expect some fencing.. If it's something like a boarder crossing...I think a little shed to protect the guard from the elements would be nice.

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 Post subject: Re: Alpine Checkpoint
PostPosted: Fri Aug 17, 2012 12:21 pm 
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Joined: Fri Sep 04, 2009 11:50 am
Location: Saint Augustine Fl
Push You Down wrote:
More pictures!


dont have anymore on photobucket.

you can see more here though.

http://deadfishdios.webs.com/apps/photos/

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 Post subject: Re: Alpine Checkpoint
PostPosted: Fri Aug 17, 2012 12:29 pm 
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Joined: Fri Sep 04, 2009 11:50 am
Location: Saint Augustine Fl
nova wrote:
I think the bushes are a weak point. I'm pretty sure there's video of it, but look for the Tree technique that DarkWinter did a demo of at SlayerCon2... I think you could easily adapt to use that and improve the look of any trees/shrubs.


2nd though...who's manning the checkpoint? and why... It seems like a random stop in a random road. If it's the entrance to an outpost or facility, I would expect some fencing.. If it's something like a boarder crossing...I think a little shed to protect the guard from the elements would be nice.



yeah the trees suck I agree.

That is what a checkpoint is... a random station on a random road..see when you occupy an area the only way to secure your rear areas is to set up random checkpoints or the enemy would just adjust accordingly.. and anyone who has manned a checkpoint knows you don't hardly ever have a nice cozy place to get out of the weather..


thanks for your input..

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 Post subject: Re: Alpine Checkpoint
PostPosted: Fri Aug 17, 2012 1:16 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Just remember, arctic stuff had a tough time selling for Joe as well. Some people like it, some people don't. See how it does repainted to be all jungly, or flock it with model railroad stuff and see how that goes.

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 Post subject: Re: Alpine Checkpoint
PostPosted: Fri Aug 17, 2012 4:12 pm 
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Joined: Fri Sep 04, 2009 11:50 am
Location: Saint Augustine Fl
yeah i'm goin do a version in every environment

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 Post subject: Re: Alpine Checkpoint
PostPosted: Tue Aug 21, 2012 11:27 am 
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Joined: Fri Sep 04, 2009 11:50 am
Location: Saint Augustine Fl
hey guys
according to my website a few playsets were ordered from this link so whoever they were.. Thank You!! and pm me so I know who ya are.

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 Post subject: Re: Alpine Checkpoint
PostPosted: Tue Aug 21, 2012 11:55 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Johnstown, PA. ( FLOOD CITY )
Looks cool to me, pun intended, LOL.

Nice work.

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