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 Post subject: Green Lantern Simon Baz Update 9/12
PostPosted: Sun Sep 09, 2012 11:20 pm 
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Joined: Thu Oct 23, 2008 1:49 pm
Location: Greenfield, WI
While I am waiting on the final parts for my Golion team, thought I'd give the newest GL a try.


Attachments:
Green Lantern Baz.JPG
Green Lantern Baz.JPG [ 80.02 KiB | Viewed 810 times ]

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Last edited by Iron Will on Wed Sep 12, 2012 4:43 pm, edited 2 times in total.
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 Post subject: Re: DC New GL Simon Baz (WIP)
PostPosted: Sun Sep 09, 2012 11:48 pm 
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Formerly JFAK075

Joined: Tue Jun 26, 2007 10:19 am
Location: Hawthorne, New Jersey
That look really good.

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 Post subject: Re: DC New GL Simon Baz (WIP)
PostPosted: Mon Sep 10, 2012 12:25 am 
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Thomas from Missourri

Joined: Tue Jun 26, 2007 10:19 am
No idea who this guy is, but he looks cool so far.


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 Post subject: Re: DC New GL Simon Baz (WIP)
PostPosted: Mon Sep 10, 2012 12:52 am 

Joined: Tue Jun 26, 2007 10:19 am
Excellent start. I just read the 0 Issue today featuring this character. I'm suspect....


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 Post subject: Re: DC New GL Simon Baz (WIP)
PostPosted: Mon Sep 10, 2012 6:46 am 

Joined: Tue Jun 15, 2010 8:05 am
He's coming along pretty good, but I think you went too low w/ the green areas on the torso.

Image

For the head I'd say the first MU Cap Britain (Mystique wave) is your best bet for his head. For the boots I'd use Cyclops/ Namor (or Comm Rogers if you remove the leg guards) lower legs w/ Comm Rogers feet

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 Post subject: Re: DC New GL Simon Baz (WIP)
PostPosted: Mon Sep 10, 2012 8:26 am 
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Joined: Thu Oct 23, 2008 1:49 pm
Location: Greenfield, WI
Rodimus VTS wrote:
He's coming along pretty good, but I think you went too low w/ the green areas on the torso.


For the head I'd say the first MU Cap Britain (Mystique wave) is your best bet for his head. For the boots I'd use Cyclops/ Namor (or Comm Rogers if you remove the leg guards) lower legs w/ Comm Rogers feet


He is drawn differently than his DC figure. I'm using a mix of the figure for the gear and GL 0 cover for suit.


Attachments:
Meet-Baz-the-new-Arab-American-Green-Lantern-FF27B2LG-x-large.jpg
Meet-Baz-the-new-Arab-American-Green-Lantern-FF27B2LG-x-large.jpg [ 41.16 KiB | Viewed 933 times ]

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 Post subject: Re: DC New GL Simon Baz (WIP)
PostPosted: Mon Sep 10, 2012 8:33 am 
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General Pittance Contributor
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Joined: Tue Jun 26, 2007 10:19 am
Why does a Green Lantern need a handgun?

The custom is off to a great start.


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 Post subject: Re: DC New GL Simon Baz (WIP)
PostPosted: Mon Sep 10, 2012 10:02 am 
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Joined: Thu Oct 23, 2008 1:49 pm
Location: Greenfield, WI
night force cynic wrote:
Why does a Green Lantern need a handgun?

The custom is off to a great start.


This is the first smart one lol. How many times have they been screwed because the charge in the ring has run out leaving them defenseless?

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 Post subject: Re: DC New GL Simon Baz (WIP)
PostPosted: Mon Sep 10, 2012 10:16 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Maryland
I'm not sure why DC acts like its a secret who this guy is. Kinda obvious.


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 Post subject: Re: DC New GL Simon Baz (WIP)
PostPosted: Mon Sep 10, 2012 12:40 pm 
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Formerly Push You Down

Joined: Tue Jun 26, 2007 10:19 am
Location: Rosemead CA
Iron Will wrote:
night force cynic wrote:
Why does a Green Lantern need a handgun?

The custom is off to a great start.


This is the first smart one lol. How many times have they been screwed because the charge in the ring has run out leaving them defenseless?



Does he at least shoot green lantern energy bullets instead of real ones?


The custom looks neat so far.

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 Post subject: Re: DC New GL Simon Baz (WIP)
PostPosted: Mon Sep 10, 2012 4:57 pm 

Joined: Tue Jun 15, 2010 8:05 am
Iron Will wrote:
Rodimus VTS wrote:
He's coming along pretty good, but I think you went too low w/ the green areas on the torso.


For the head I'd say the first MU Cap Britain (Mystique wave) is your best bet for his head. For the boots I'd use Cyclops/ Namor (or Comm Rogers if you remove the leg guards) lower legs w/ Comm Rogers feet


He is drawn differently than his DC figure. I'm using a mix of the figure for the gear and GL 0 cover for suit.


I think it's just the angle making it look like the green areas extend further.

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 Post subject: Re: Green Lantern Simon Baz Update 9/12
PostPosted: Wed Sep 12, 2012 4:45 pm 
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Joined: Thu Oct 23, 2008 1:49 pm
Location: Greenfield, WI
Update 9/12


Attachments:
Green Lantern Baz.JPG
Green Lantern Baz.JPG [ 80.02 KiB | Viewed 811 times ]

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 Post subject: Re: Green Lantern Simon Baz Update 9/12
PostPosted: Wed Sep 12, 2012 5:19 pm 
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Thomas from Missourri

Joined: Tue Jun 26, 2007 10:19 am
Thanks for e reference pic. Helps me declare this a bad-arsed rendition of what appears to be a bad-arse character.

Hard to believe Guy Gardner never carried a gun as a Lantern, though. Totally seems like something he'd have done.


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 Post subject: Re: Green Lantern Simon Baz Update 9/12
PostPosted: Wed Sep 12, 2012 5:27 pm 
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Formerly JFAK075

Joined: Tue Jun 26, 2007 10:19 am
Location: Hawthorne, New Jersey
I really like that head choice.

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Check out End of Days- an ongoing Diorama-Story set in the zombie apocalypse.
http://keenansendofdays.blogspot.com/

My customs- http://s1069.photobucket.com/albums/u468/keenan42/


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 Post subject: Re: Green Lantern Simon Baz Update 9/12
PostPosted: Thu Sep 13, 2012 2:38 am 
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Joined: Wed Nov 19, 2008 6:00 pm
Location: Mega-City One
Totally nailed this. Absolute flawless paint apps!! I'll be interested to see how this character develops. I will say however that Its unfortunate that we see yet another new Green Lantern, but still can't get a decent return of Sodam Yat. :( really loved that character. Great custom.

PS You should add the glowing tattoo on his forearm. I know you could pull it off.

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