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  • This section is for honest critique of the work shown here. Members are encouraged to give and accept non-confrontational constructive criticism as well as adoring praise and everything in between.
  • In order to show case everyone's work equally, please post multiple customs on the same day into a single thread. If you have a lot of pictures of your work you may have to add them to a separate post within that thread.
  • Please do not link to a sale thread or to eBay from your critique thread. This section isn't to be used to market your finished work. The Market Place section is better suited for that purpose.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 26 posts ]  Go to page Previous  1, 2
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 Post subject: Re: Spike, Wheelie and Optimus (Thanks to Keenan) 10/13
PostPosted: Sat Oct 13, 2012 10:57 pm 
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Joined: Thu Oct 23, 2008 1:49 pm
Location: Greenfield, WI
Greyryder wrote:
Point of fact: That is Roller, not Wheelie. Wheelie was the obnoxious orange guy, that spoke in rhymes. I do really like that Roller, though. It's a good Joe vehicle take on it.

Spin, I could start posting up some of the custom TFs I used to make, before I got into Joe customizing.


Doh! Good catch, thanks!!

And yes on some of your TF customs please! Looked back at some of your work and forgot how amazing that Deep Six was!!

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http://s1009.photobucket.com/albums/af217/lronWill/


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 Post subject: Re: Spike, Roller and Optimus (Thanks to Keenan) 10/13
PostPosted: Sat Oct 13, 2012 11:42 pm 
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Formerly JFAK075

Joined: Tue Jun 26, 2007 10:19 am
Location: Hawthorne, New Jersey
Prime is looking really great so far. Very clean.

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Check out End of Days- an ongoing Diorama-Story set in the zombie apocalypse.
http://keenansendofdays.blogspot.com/

My customs- http://s1069.photobucket.com/albums/u468/keenan42/


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 Post subject: Re: Spike, Roller and Optimus (Thanks to Keenan) 10/13
PostPosted: Mon Oct 15, 2012 9:30 am 
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RPG Spin Master
RPG Spin Master

Joined: Tue Jun 26, 2007 10:19 am
Location: Security. Status. Escape.
Is the head custom? I was looking to do something similar...

- R

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 Post subject: Re: Spike, Roller and Optimus (Thanks to Keenan) 10/13
PostPosted: Mon Oct 15, 2012 6:40 pm 
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Joined: Thu Oct 23, 2008 1:49 pm
Location: Greenfield, WI
Head is a Powermaster Prime with eyes repainted.

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Here is a link to my Customs Gallery:

http://s1009.photobucket.com/albums/af217/lronWill/


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 Post subject: Re: Spike, Roller and Optimus (Thanks to Keenan) 10/13
PostPosted: Wed Oct 17, 2012 2:27 pm 
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Joined: Wed Nov 19, 2008 6:00 pm
Location: Mega-City One
Very respectable and awesome take on the scaled Optimus!! You guys make me very jealous with these epic TFs.

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 Post subject: Re: Spike's Ride - Page 2 . . . 10/18
PostPosted: Thu Oct 18, 2012 6:28 pm 
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Joined: Thu Oct 23, 2008 1:49 pm
Location: Greenfield, WI
Here is Spike's ride.


Attachments:
BumbleB.jpg
BumbleB.jpg [ 97.29 KiB | Viewed 580 times ]
SpikeBB.jpg
SpikeBB.jpg [ 108.18 KiB | Viewed 580 times ]

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Here is a link to my Customs Gallery:

http://s1009.photobucket.com/albums/af217/lronWill/
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 Post subject: Re: Spike's Ride - Page 2 . . . 10/18
PostPosted: Thu Oct 18, 2012 7:20 pm 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

Joined: Tue Jun 26, 2007 10:19 am
Location: !!BEYONDER!!
you know, i never really noticed it before ... but that head with that hat on ... HE LOOKS LIKE DEXTER !!

awesome job on this stuff, man!

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 Post subject: Re: Updated Optimus Prime 11/22 - Page 2
PostPosted: Thu Nov 22, 2012 12:36 pm 
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Joined: Thu Oct 23, 2008 1:49 pm
Location: Greenfield, WI
This is one I will be fine tuning for a long time.

New head.
New Right Shoulder
Added Wheels and Stacks.


Attachments:
Prime.jpg
Prime.jpg [ 134.24 KiB | Viewed 498 times ]

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Here is a link to my Customs Gallery:

http://s1009.photobucket.com/albums/af217/lronWill/
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 Post subject: Re: Updated Optimus Prime 11/22 - Page 2
PostPosted: Thu Nov 22, 2012 8:03 pm 
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RPG Spin Master
RPG Spin Master

Joined: Tue Jun 26, 2007 10:19 am
Location: Security. Status. Escape.
I'm thinking that you absolutely must do this guy as a headmaster. With a body that big you could use almost a regular sized figure for the head.

- R

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 Post subject: Re: Updated Optimus Prime 11/22 - Page 2
PostPosted: Fri Nov 23, 2012 10:08 am 
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Joined: Sun May 25, 2008 9:59 pm
Or at least, make High Q; Optimus's Power Master partner.

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Greytech Heavy Industries

If it ain't broke, take it apart and lose some of the pieces. Then, it'll be a custom.


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 Post subject: Re: Updated Optimus Prime 11/22 - Page 2
PostPosted: Fri Nov 23, 2012 11:19 am 
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Thomas from Missourri

Joined: Tue Jun 26, 2007 10:19 am
I dig this take onPrime. Has a distinctly anime vibe to it.

A transforming head would just take that right over the top.


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