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 Post subject: Ramar, Cobra's Captive Gladiator
PostPosted: Tue Jan 08, 2013 11:27 am 

Joined: Tue Jun 26, 2007 10:19 am
From the Sunbow cartoon mini-series, The MASS Device.


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 Post subject: Re: Ramar, Cobra's Captive Gladiator
PostPosted: Tue Jan 08, 2013 11:50 am 
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Joined: Thu Oct 23, 2008 1:49 pm
Location: Greenfield, WI
Looks dead on!

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 Post subject: Re: Ramar, Cobra's Captive Gladiator
PostPosted: Tue Jan 08, 2013 11:51 am 
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Joined: Wed Nov 09, 2011 10:42 am
Location: Westminster, MD
That's pretty neat. The body reminds me of the guy in the HBO series Rome that Vorenus kills to save Pullo in the gladiator ring. So I guess that means to did a great job making him look like a gladiator. That show had a huge budget and won awards for costume I think.

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 Post subject: Re: Ramar, Cobra's Captive Gladiator
PostPosted: Tue Jan 08, 2013 12:54 pm 
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Joined: Wed Sep 05, 2007 10:58 am
Location: Montreal, Canada
This is very cool and something Hasbro should've included in the DVD packs.
Well done!

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 Post subject: Re: Ramar, Cobra's Captive Gladiator
PostPosted: Wed Jan 09, 2013 2:08 am 
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Thomas from Missourri

Joined: Tue Jun 26, 2007 10:19 am
Nice work on a figure I always wished I'd had as a kid.

I think I used He-Man as a stand-in.


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 Post subject: Re: Ramar, Cobra's Captive Gladiator
PostPosted: Wed Jan 09, 2013 11:08 am 
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Joined: Mon Nov 19, 2007 3:31 pm
Location: Fort Wayne
I dig him overall, and I appreciate what a [LASER BLAST] it must have been to get the flesh paint to cover the blue base figure. The only thing that distracts me - and please tell me if it fits the character's design in which case ignore - are the raised lines - mostly on the legs - that were part of the Frost Giant sculpt.

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 Post subject: Re: Ramar, Cobra's Captive Gladiator
PostPosted: Wed Jan 09, 2013 11:11 am 
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Joined: Wed Nov 09, 2011 10:42 am
Location: Westminster, MD
I kind of like the raised lines. I imagine them to be some sort of ritual scar tattooing or something of that nature. Makes you think about his past.

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 Post subject: Re: Ramar, Cobra's Captive Gladiator
PostPosted: Wed Jan 09, 2013 11:49 am 
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Joined: Mon Nov 19, 2007 3:31 pm
Location: Fort Wayne
yeah, if it's an intentional choice to be like a tribal thing, then I get it.

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you have now won more JCAs than anyone in the history of the award.

Mysterious Stranger wrote:
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 Post subject: Re: Ramar, Cobra's Captive Gladiator
PostPosted: Wed Jan 09, 2013 11:19 pm 

Joined: Tue Jun 26, 2007 10:19 am
Thanks, all.

The lines were left alone to pass as scarification marks. The ones on the upper body are not as symmetrical and work better. The ones on the legs I probably should have sanded down. I thought that they'd be more obscured by the layers of paint, but they weren't.

I was pleased that I was able to find a use Gammorean Guard feet and Titan AE hands.


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 Post subject: Re: Ramar, Cobra's Captive Gladiator
PostPosted: Sat Jan 12, 2013 10:58 pm 
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Joined: Mon Jan 24, 2011 9:57 pm
Location: York, Pennsylvania
He's dead on! Outstanding work!, love the size and everything.

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 Post subject: Re: Ramar, Cobra's Captive Gladiator
PostPosted: Sun Jan 13, 2013 2:44 am 
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ARAHddict
ARAHddict

Joined: Tue Jun 26, 2007 10:19 am
Location: The Netherlands
The legs (especially the lower) are too long for my taste, but I like the rest.


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 Post subject: Re: Ramar, Cobra's Captive Gladiator
PostPosted: Sun Jan 13, 2013 12:14 pm 

Joined: Tue Jun 26, 2007 10:19 am
The legs are a bit thin- the base figure isn't human but a Frost Giant, which is most noticeable in the work that the sculptor did in the biceps. I actually bulked up the lats and the forearms, but left the legs alone. After adding the larger Gammorean Guard feet, I should have bulked up the legs a bit, but wasn't really sure where to start, so I left it alone.


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