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 Post subject: New Joe HQ
PostPosted: Thu Jun 13, 2013 11:35 pm 
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Joined: Thu Apr 18, 2013 7:35 pm
Location: Point Pleasant, WV
Started a new building to add to my "Fort Joe". Its based on a previous design that I have on display. There were a lot of things looking back that I wish had done different, some parts that seemed a little sloppy. So I decided to start at new one.
Like the first one, it will be 2 levels and the floor is removable so that rooms on the first floor are accessible. I'm going to light it with LED strips. Once finished you'll be able to look into all the windows and see the Joes at work. Still have to design some computers and add ins to complete the look. But this is how its coming along. If anyone has any suggestions or ideas, I'm all ears.


Attachments:
File comment: Floor Plan
NewJoeHQ floor plan.jpg
NewJoeHQ floor plan.jpg [ 57.36 KiB | Viewed 1451 times ]
File comment: Laying out the basic parts
newhqsmall1.jpg
newhqsmall1.jpg [ 158.94 KiB | Viewed 1451 times ]
File comment: making the walls
newhqsmall2.jpg
newhqsmall2.jpg [ 147.85 KiB | Viewed 1451 times ]

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 Post subject: Re: New Joe HQ
PostPosted: Thu Jun 13, 2013 11:37 pm 
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Joined: Thu Apr 18, 2013 7:35 pm
Location: Point Pleasant, WV
some more pics


Attachments:
File comment: the outer walls are up
newhqsmall3.jpg
newhqsmall3.jpg [ 144.98 KiB | Viewed 1450 times ]
File comment: Shipwreck checking it out
newhqsmall4.jpg
newhqsmall4.jpg [ 136.14 KiB | Viewed 1450 times ]
File comment: Every building needs doors
newhqsmall5.jpg
newhqsmall5.jpg [ 138.63 KiB | Viewed 1450 times ]

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 Post subject: Re: New Joe HQ
PostPosted: Thu Jun 13, 2013 11:41 pm 
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Joined: Thu Apr 18, 2013 7:35 pm
Location: Point Pleasant, WV
and a few more pics. The first floor is basically done, the walls and basic layout. Now I've got to get to work on the second floor and roof. I have some plans for the roof, maybe some AA cannons and communication gear. We'll see.


Attachments:
File comment: windows and window seals
newhqsmall6.jpg
newhqsmall6.jpg [ 143 KiB | Viewed 1446 times ]
File comment: the lobby, sort of
newhqsmall7.jpg
newhqsmall7.jpg [ 145.98 KiB | Viewed 1446 times ]
File comment: its coming along
newhqsmall8.jpg
newhqsmall8.jpg [ 145.63 KiB | Viewed 1446 times ]

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 Post subject: Re: New Joe HQ
PostPosted: Fri Jun 14, 2013 12:00 am 
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Joined: Mon May 05, 2008 12:45 pm
Location: COLOMBIA
Love those cristal doors. Will you put a working elevator?

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 Post subject: Re: New Joe HQ
PostPosted: Fri Jun 14, 2013 12:34 am 
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Joined: Thu Apr 18, 2013 7:35 pm
Location: Point Pleasant, WV
I tried to work out a working elevator, but haven't figured out a practical method yet with the top floor being removable.

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 Post subject: Re: New Joe HQ
PostPosted: Fri Jun 14, 2013 8:32 am 
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Joined: Tue Jun 26, 2007 10:19 am
Man I love this stuff. Were I an overly wealthy man I would just give out chunks of money to people to build various Joe dios for my amusement. I'd probably want 50 versions of the HQ just for kicks.

Can't wait to see more!

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 Post subject: Re: New Joe HQ
PostPosted: Fri Jun 14, 2013 8:42 am 
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Joined: Tue Jun 26, 2007 10:19 am
Holy crap!

The first pic threw me off because I didn't see the scale - but then I was all like :wow:


SO many uses pop to mind for something like this. And it makes me kick myself for scaling down my toy room/display area, because I'd love to try something of this magnitude.

Really looking forward to seeing how this progresses - especially want to see what you're planning with the roof - that could be a playset all its own.


Dammit - I've got to try this (or at least some portion of it.) What kind of wood are you using? I'm assuming (hoping) that it's light, yet sturdy?

Awesome stuff - please keep the WIP pics coming on this one :D

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 Post subject: Re: New Joe HQ
PostPosted: Fri Jun 14, 2013 8:45 am 
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Rooty tooty point & shooty

Joined: Tue Jun 26, 2007 10:19 am
Wow, this is some impressive stuff! I've often thought about using wood to build out my dio's, but just always stick with foamcore... this could easily make me change my mind. Awesome looking stuff.

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 Post subject: Re: New Joe HQ
PostPosted: Fri Jun 14, 2013 8:57 am 
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Joined: Fri Dec 07, 2007 3:46 pm
Great job Zephyr! has a real "government building" feel to it.

damn wrong computer/log in.


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 Post subject: Re: New Joe HQ
PostPosted: Fri Jun 14, 2013 9:22 am 
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Joined: Thu Apr 18, 2013 7:35 pm
Location: Point Pleasant, WV
Chief wrote:
Holy crap!

The first pic threw me off because I didn't see the scale - but then I was all like :wow:


SO many uses pop to mind for something like this. And it makes me kick myself for scaling down my toy room/display area, because I'd love to try something of this magnitude.

Really looking forward to seeing how this progresses - especially want to see what you're planning with the roof - that could be a playset all its own.


Dammit - I've got to try this (or at least some portion of it.) What kind of wood are you using? I'm assuming (hoping) that it's light, yet sturdy?

Awesome stuff - please keep the WIP pics coming on this one :D


im using luan wood for this one. I'll tell ya if you use this stuff make sure you have a good sharp table saw blade, it tends to splinter. I usually use 1/4in plywood and it is really sturdy. I've never tried foam core other than the foam boards w/the white paper like material on top you can get at Wal-Mart for presentations. Wood takes a little longer and requires a little more elbow grease, but in the end I prefer it. When I build various buildings I like to give them a real world feel and I try to look at it like "if my joes could walk, how would they get around the structure?" This time I've cheated a little bit with the non working elevator, but I may try to work something out later. The first one like this I done has stairs, but that can be a serious pain trying to figure the scale and actually putting it together, it always seems that I don't quite get the scale right.

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 Post subject: Re: New Joe HQ
PostPosted: Fri Jun 14, 2013 9:24 am 
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Hi, beav. Playing cards?
Hi, beav. Playing cards?

Joined: Mon May 21, 2007 10:54 am
Location: My Ol' Kenucky Home
Zephyr1999 wrote:
I tried to work out a working elevator, but haven't figured out a practical method yet with the top floor being removable.


Put it near a side of the building and have a little tab sticking through the wall that you could use to lift/lower it?

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 Post subject: Re: New Joe HQ
PostPosted: Fri Jun 14, 2013 9:37 am 
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RPG Spin Master
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Joined: Tue Jun 26, 2007 10:19 am
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beav wrote:
Zephyr1999 wrote:
I tried to work out a working elevator, but haven't figured out a practical method yet with the top floor being removable.


Put it near a side of the building and have a little tab sticking through the wall that you could use to lift/lower it?


Like the lift on the terrordrome.

And for extra points/to hide it, make it look like a rain gutter on the outside.

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 Post subject: Re: New Joe HQ
PostPosted: Fri Jun 14, 2013 9:50 am 
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Joined: Tue Jun 26, 2007 10:19 am
The real question is, when are you going to have all of us over to play Joes?

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 Post subject: Re: New Joe HQ
PostPosted: Fri Jun 14, 2013 10:02 am 
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Joined: Thu Apr 18, 2013 7:35 pm
Location: Point Pleasant, WV
raptor wrote:
beav wrote:
Zephyr1999 wrote:
I tried to work out a working elevator, but haven't figured out a practical method yet with the top floor being removable.


Put it near a side of the building and have a little tab sticking through the wall that you could use to lift/lower it?


Like the lift on the terrordrome.

And for extra points/to hide it, make it look like a rain gutter on the outside.


Actually it will have rain gutter to hide the wires for the lighting...lol
The big thing for the elevator I ran into was how the doors were gonna work. I had thought about using a set from the Star Trek TNG bridge playset.

Wowboy wrote:
The real question is, when are you going to have all of us over to play Joes?


lol..whenever you guys want. I even have a Flagg and I'll start building a grown-up sized sandbox.

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 Post subject: Re: New Joe HQ
PostPosted: Fri Jun 14, 2013 10:10 am 
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Plug
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Joined: Tue Jun 26, 2007 10:19 am
Location: Maryland
Love the start of this. Love how you attack the build. I think you have to treat the elevators or any other working feature like that, like you do the rest of your build. How would a 1/18 scale builder make it. They either make the entire elevator facade wider to accommodate the opening doors to the lift or the doors would telescope into itself. For this I think it is fine. You just have an elevator door on both floors. Maybe even make the doors removable to simulate them being open or whatever.

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