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 Post subject: Dreadnok: Monkeywrench
PostPosted: Sun Apr 27, 2014 6:11 pm 
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Joined: Tue Jun 26, 2007 10:19 am
This custom of Monkeywrench was made so that his equipment could all be removed allowing him to blend into society. Monkeywrench was one of my favorite Dreadnoks as a child, the trident spear gun was awesome when I was a youngster, but it is pretty unrealistic. I often gave Monkeywrench a Gung Ho V1 grenade launcher and a Backstop V1 revolver. I always used Monkeywrench as a Dreadnok that worked with explosives. Once I decided to make this custom the ideas were already there and it was a very simple custom to make. I knew I wanted him to have a realistic grenade launcher, pistol, a melee weapon with a trident end, as well as removable explosives. Realistic versions of all of these items are readily available today. I decided to keep some of the original looks and colors of Monkeywrench. The vest stayed a dark maroon and the lower legs were kept so that the bandannas would be present. I really think that most of the equipment of the Dreadnoks would be worn and weathered so the paint was applied to give it that specific look.

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 Post subject: Re: Dreadnok: Monkeywrench
PostPosted: Sun Apr 27, 2014 6:45 pm 
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Joined: Wed Oct 17, 2007 5:13 pm
Location: Stamford, CT
That is ridiculously cool. Great work. I love the removable gear. Fantastic as always.

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 Post subject: Re: Dreadnok: Monkeywrench
PostPosted: Sun Apr 27, 2014 7:32 pm 
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Formerly meandnooneelse

Joined: Thu Aug 09, 2007 11:41 pm
Location: Albany (The Middle of Nowhere) GA
Very nice. Sometimes we forget how relevant ARAH customs can still be. This one is truly inspiring from the weapons to the super-clean paint aps.

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 Post subject: Re: Dreadnok: Monkeywrench
PostPosted: Sun Apr 27, 2014 9:55 pm 
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Joined: Mon Oct 22, 2007 7:25 pm
Really solid custom, I like how you made the trident into an melee weapon instead of a firing weapon. Great work on everything.


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 Post subject: Re: Dreadnok: Monkeywrench
PostPosted: Sun Apr 27, 2014 10:39 pm 
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RPG Spin Master
RPG Spin Master

Joined: Tue Jun 26, 2007 10:19 am
Location: Security. Status. Escape.
Nice to see you workin again. :-) Clean paints and good parts choices.

- R

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 Post subject: Re: Dreadnok: Monkeywrench
PostPosted: Mon Apr 28, 2014 2:53 pm 
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Joined: Mon May 05, 2008 12:45 pm
Location: COLOMBIA
Nice addition to your Nok team. Is that a Stalker v2 torso?

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 Post subject: Re: Dreadnok: Monkeywrench
PostPosted: Mon Apr 28, 2014 3:45 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Kirkland, WA
Really like the take on the character... nicely done. The accessories are excellent.

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 Post subject: Re: Dreadnok: Monkeywrench
PostPosted: Mon Apr 28, 2014 5:16 pm 
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Joined: Sun Mar 03, 2013 11:57 am
Location: Ohio
Absolutely fantastic work. Love all the different explosives you incorporated and the custom trident is inspired.


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 Post subject: Re: Dreadnok: Monkeywrench
PostPosted: Mon Apr 28, 2014 5:47 pm 
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Joined: Tue Jun 26, 2007 10:19 am
VERY nice, Stormavik!


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 Post subject: Re: Dreadnok: Monkeywrench
PostPosted: Tue Apr 29, 2014 8:57 am 
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ARAHddict
ARAHddict

Joined: Tue Jun 26, 2007 10:19 am
Location: The Netherlands
Excellent mods on the Stalker V2 torso, makes quite a difference now and it suits Monkeywrench very well.
The removable gear is wonderfull, adds a ton of play value!


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 Post subject: Re: Dreadnok: Monkeywrench
PostPosted: Wed Apr 30, 2014 9:19 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Thanks for all the great comments everyone. It is a modified Stalker V2 chest. It is nice to see there is still a little ARAH love out there.

More images of Monkeywrench can be seen by following this link.
http://stormaviksredbunker.com/Customs/ ... ustom.html

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 Post subject: Re: Dreadnok: Monkeywrench
PostPosted: Sun May 11, 2014 7:07 am 
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Joined: Wed Mar 19, 2014 8:57 am
Location: Lawrence, MA
Nice paint job on the figure.


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