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  • This section is for honest critique of the work shown here. Members are encouraged to give and accept non-confrontational constructive criticism as well as adoring praise and everything in between.
  • In order to show case everyone's work equally, please post multiple customs on the same day into a single thread. If you have a lot of pictures of your work you may have to add them to a separate post within that thread.
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 Post subject: Sgt. Kup and Spike Witwicky
PostPosted: Thu Aug 21, 2014 3:25 pm 
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Joined: Wed Nov 09, 2011 10:42 am
Location: Westminster, MD
This is two separate customs. First up is my Sgt. Kup crossover I made for the GIJCC Cross County figure. It is made from a 1/18 diecast Hummer H3T pickup truck and various Halo weapons and some other various fodder to mount the guns. It was completely disassembled and painted as close to an appropriate Kup green as I could find. The interior was modified to accept a Joe figure, but once done he fits in quite well. This has been over a year in the making. It got delayed when some other things came up. I actually had it in the works before Cross Country even came out and I mentioned it somewhere on one of the custom boards and someone suggested I make Cross Country the driver, so to whoever that was thanks for the idea because I think it really works.

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Second is a Spike Witwicky custom I have had in my WIP pile for way too long considering how simple it is. I used a coat and feet from a Walking Dead figure, Renegades Tunnel Rat legs and torso, and Retaliation Mouse head and arms. I did minimal painting because I wanted him to retain mobility to be able to use him with my growing armada of Transformers crossover customs.

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 Post subject: Re: Sgt. Kup and Spike Witwicky
PostPosted: Thu Aug 21, 2014 3:54 pm 
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Strong Fat Tongue

Joined: Tue Jun 26, 2007 10:19 am
Location: Cape Town, South Africa
I cannot express how over the moon I am with this custom of Kup. You nailed it and it looks like it would fit right in next to the SDCC Jetfire.

Any troubles getting the Walking Dead feet into the Joe legs?

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 Post subject: Re: Sgt. Kup and Spike Witwicky
PostPosted: Thu Aug 21, 2014 3:57 pm 
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Joined: Wed Nov 09, 2011 10:42 am
Location: Westminster, MD
Kilcarr wrote:
I cannot express how over the moon I am with this custom of Kup. You nailed it and it looks like it would fit right in next to the SDCC Jetfire.

Any troubles getting the Walking Dead feet into the Joe legs?


Thanks. The feet were surprisingly easy. I was not expecting them to work after I popped them out of the WD figure because they are very different. I did do a little fine trimming around the inside of the pant leg and on the top of the boot, but very minimal. They actually move well and allow for good posing and even stand up well without a stand.

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 Post subject: Re: Sgt. Kup and Spike Witwicky
PostPosted: Thu Aug 21, 2014 4:25 pm 
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Moderator
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Joined: Tue Jun 26, 2007 10:19 am
Location: IA
I really like the coat you got there. Everything else looks flawless as usual. Kup looks very factory.

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 Post subject: Re: Sgt. Kup and Spike Witwicky
PostPosted: Thu Aug 21, 2014 5:14 pm 
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Joined: Thu Oct 23, 2008 1:49 pm
Location: Greenfield, WI
Very cool!

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 Post subject: Re: Sgt. Kup and Spike Witwicky
PostPosted: Thu Aug 21, 2014 7:00 pm 
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Joined: Mon Oct 07, 2013 3:59 pm
Location: MS
10/10 :) looks like factory, better really!

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 Post subject: Re: Sgt. Kup and Spike Witwicky
PostPosted: Thu Aug 21, 2014 9:59 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Des Moines IA
Colors on Kup are perfect! Way better than the SDCC Hound!

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 Post subject: Re: Sgt. Kup and Spike Witwicky
PostPosted: Fri Aug 22, 2014 12:46 pm 
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Plug
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Joined: Tue Jun 26, 2007 10:19 am
Location: Maryland
Both of those are really well done. Kup looks good in that minty green that shouldn't look good at all. I could tell who it was supposed to be right away.

Great use of that coat. Can't tell you how many ties I've picked up those figures looking at the accessories and put them down.

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 Post subject: Re: Sgt. Kup and Spike Witwicky
PostPosted: Fri Aug 22, 2014 1:08 pm 
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Nanomite enhanced

Joined: Tue Jun 26, 2007 10:19 am
Location: New Bern, NC
Kup looks fantastic and is a great representation of what the Joe/TF crossover vehicles should be!

The Spike figure looks really good on its own merits. However, I'm not sure I get a Spike vibe from him unless you are going for an IDW look.


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 Post subject: Re: Sgt. Kup and Spike Witwicky
PostPosted: Fri Aug 22, 2014 1:41 pm 
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Joined: Wed Nov 09, 2011 10:42 am
Location: Westminster, MD
ThomasArmada23 wrote:
Kup looks fantastic and is a great representation of what the Joe/TF crossover vehicles should be!

The Spike figure looks really good on its own merits. However, I'm not sure I get a Spike vibe from him unless you are going for an IDW look.


Thanks man. On Spike I didn't really base it on anything other than what I would want him to look like in a modern format as a figure that would fit with my Transformer crossover vehicles. I wanted him to seem civilian, but still have the look of an adventurer or something.

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Dusty79 wrote:
I can't wait to cut those babies up for parts.


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 Post subject: Re: Sgt. Kup and Spike Witwicky
PostPosted: Sat Aug 23, 2014 7:22 am 

Joined: Fri Dec 14, 2012 3:06 am
Both are Awesome


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 Post subject: Re: Sgt. Kup and Spike Witwicky
PostPosted: Sat Aug 23, 2014 3:50 pm 
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Joined: Mon Nov 19, 2007 3:31 pm
Location: Fort Wayne
i picked up some TWD figs for the same accessories, but hadn't figured out how I wanted to use them yet. This turned out real nice and is a nice choice.

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 Post subject: Re: Sgt. Kup and Spike Witwicky
PostPosted: Sat Aug 23, 2014 3:58 pm 
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Thomas from Missourri

Joined: Tue Jun 26, 2007 10:19 am
Great repurpose of parts for Spike.

Not familiar with more recent incarnations of Kup, but the truck is clean.


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 Post subject: Re: Sgt. Kup and Spike Witwicky
PostPosted: Mon Aug 25, 2014 1:06 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Kirkland, WA
When a TF/vehicle custom is done right, I don't even miss it not being able to transform. This fits in great with your other TF vehicles and the SDCC ones, too.

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 Post subject: Re: Sgt. Kup and Spike Witwicky
PostPosted: Mon Aug 25, 2014 11:37 pm 

Joined: Tue Jun 26, 2007 10:19 am
Perfect!


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