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 Post subject: Re: Castle Destro Dio/Display : Project Update 10/05/12
PostPosted: Sun Mar 10, 2013 3:25 pm 
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Donor
Donor

Joined: Mon Jul 26, 2010 3:00 am
Location: AZ
WOW. Way to keep on it, thanks for the updates!

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 Post subject: Re: Castle Destro Dio/Display : Project Update 10/05/12
PostPosted: Sun Apr 21, 2013 3:45 pm 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

Joined: Tue Jun 26, 2007 10:19 am
Location: !!BEYONDER!!
Attachment:
z_guard.jpg
z_guard.jpg [ 67.97 KiB | Viewed 2524 times ]

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 Post subject: Re: Castle Destro Dio/Display : Project Update 10/05/12
PostPosted: Mon Apr 22, 2013 9:48 am 
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RPG Spin Master
RPG Spin Master

Joined: Tue Jun 26, 2007 10:19 am
Location: Security. Status. Escape.
I like how you've gone straight up with this. It's the most playset for ground footprint I've ever seen. How stable is it?

For the next one, you should really do an office tower. It'd be the perfect modern counterpart.

- R

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 Post subject: Re: Castle Destro Dio/Display : Project Update 10/05/12
PostPosted: Mon Apr 22, 2013 11:17 am 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

Joined: Tue Jun 26, 2007 10:19 am
Location: !!BEYONDER!!
raptor wrote:
I like how you've gone straight up with this. It's the most playset for ground footprint I've ever seen. How stable is it?

For the next one, you should really do an office tower. It'd be the perfect modern counterpart.

- R


It's pretty stable - less so, because it's not wheels --

a good push would tip it over (especially near the top), but a normal bump just knocks over any figs not put on a footstand -

this would TOTALLY lend itself to an office tower dio - great idea, Raps!

Extensive Enterprises? Daily Bugle? Daily Planet?

holy crap, now I want to get this done & move on to the next!!

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 Post subject: Re: Castle Destro Dio/Display : Project Update 10/05/12
PostPosted: Mon Apr 22, 2013 12:06 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: blasdell, NY
man this is going to be killer

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 Post subject: Re: Castle Destro Dio/Display : Project Update 05/26/13
PostPosted: Mon May 27, 2013 12:10 am 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

Joined: Tue Jun 26, 2007 10:19 am
Location: !!BEYONDER!!
Put some graphics on the flight decks today - cut vinyl**

Attachment:
Platform_01.jpg
Platform_01.jpg [ 100.54 KiB | Viewed 2429 times ]

Attachment:
Platform_02.jpg
Platform_02.jpg [ 111.25 KiB | Viewed 2429 times ]

Attachment:
General Platform_01.jpg
General Platform_01.jpg [ 94.7 KiB | Viewed 2429 times ]

Attachment:
TTBP_01.jpg
TTBP_01.jpg [ 115.11 KiB | Viewed 2429 times ]


** If you're looking for large logo/graphics like this, shoot me a pm, and we can talk --

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 Post subject: Re: Castle Destro Dio/Display : Project Update 05/26/13
PostPosted: Mon May 27, 2013 12:32 pm 
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JC Podcaster

Joined: Tue Jun 26, 2007 10:19 am
Location: Clifton, NJ
NIce! :)

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 Post subject: Re: Castle Destro Dio/Display : Project Update 05/26/13
PostPosted: Mon May 27, 2013 2:51 pm 
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RPG Spin Master
RPG Spin Master

Joined: Tue Jun 26, 2007 10:19 am
Location: Security. Status. Escape.
Flawless.

It's not just a playset, it's a lab for a dozen or more technologies and techniques.

- R

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 Post subject: Re: Castle Destro Dio/Display : Project Update 05/26/13
PostPosted: Sat Jun 13, 2015 1:02 pm 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

Joined: Tue Jun 26, 2007 10:19 am
Location: !!BEYONDER!!
Today is a 'Big Day' ... my good buddy HypnoHustler is coming over to attack Castle Destro ...

Just as a reminder, here are the 'before' photos I took this morning:
Attachment:
CD_PreHypno_01.jpg
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Attachment:
CD_PreHypno_02.jpg
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CD_PreHypno_04.jpg
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CD_PreHypno_05.jpg
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CD_PreHypno_06.jpg
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CD_PreHypno_07.jpg
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Attachment:
CD_PreHypno_08.jpg
CD_PreHypno_08.jpg [ 109.31 KiB | Viewed 2332 times ]



I'll snap some updates, after we finish for the day --

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 Post subject: Re: Castle Destro Dio/Display : Project Update 06/13/15
PostPosted: Mon Jun 15, 2015 1:11 am 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

Joined: Tue Jun 26, 2007 10:19 am
Location: !!BEYONDER!!
So Hypno came over, and we did some things:

We looked at stuff:
Attachment:
CD_PostHypno_Day1_000.jpg
CD_PostHypno_Day1_000.jpg [ 161.4 KiB | Viewed 2288 times ]


We cut some stuff:
Attachment:
CD_PostHypno_Day1_001.jpg
CD_PostHypno_Day1_001.jpg [ 107.38 KiB | Viewed 2288 times ]


Hypno made this sweet found-item piece:
Attachment:
CD_PostHypno_Day1_002.jpg
CD_PostHypno_Day1_002.jpg [ 164.15 KiB | Viewed 2288 times ]


A CLAW stand:
Attachment:
CD_PostHypno_Day1_003.jpg
CD_PostHypno_Day1_003.jpg [ 163.7 KiB | Viewed 2288 times ]


And then made another one:
Attachment:
CD_PostHypno_Day1_004.jpg
CD_PostHypno_Day1_004.jpg [ 164.3 KiB | Viewed 2288 times ]


Then Hypno had a great idea for a Mindbender-Level Observation Deck:
Attachment:
CD_PostHypno_Day1_005.jpg
CD_PostHypno_Day1_005.jpg [ 137.02 KiB | Viewed 2288 times ]


Made from a Death Star Garbage Compacter, 1:18 Car Model Display Floor, and a piece of another (will be adding Marauder figure stands to this)
Attachment:
CD_PostHypno_Day1_006.jpg
CD_PostHypno_Day1_006.jpg [ 181.2 KiB | Viewed 2288 times ]


I cut up 3 MASS Device parts for panels and play features:
Attachment:
CD_PostHypno_Day1_007.jpg
CD_PostHypno_Day1_007.jpg [ 138.91 KiB | Viewed 2288 times ]


We decided on a piece to build the Mindbender Level around:
Attachment:
CD_PostHypno_Day1_008.jpg
CD_PostHypno_Day1_008.jpg [ 171.12 KiB | Viewed 2288 times ]


Trimmed up some tech detail (cut from SHARCs) to use as BAT recharging stations on the Mindbender Level wall:
Attachment:
CD_PostHypno_Day1_009.jpg
CD_PostHypno_Day1_009.jpg [ 179.6 KiB | Viewed 2288 times ]


Cut down the BBI fountain piece to make a good place for the MASS Device on the upper deck of the Castle:
Attachment:
CD_PostHypno_Day1_012.jpg
CD_PostHypno_Day1_012.jpg [ 163.72 KiB | Viewed 2288 times ]


Found a couple guns for the upper parapets, more in-scale:
Attachment:
CD_PostHypno_Day1_013.jpg
CD_PostHypno_Day1_013.jpg [ 124.42 KiB | Viewed 2288 times ]

Attachment:
CD_PostHypno_Day1_014.jpg
CD_PostHypno_Day1_014.jpg [ 133.58 KiB | Viewed 2288 times ]


Found a good place for the Weather Dominator (although might have to put it on additional pedestal)
Attachment:
CD_PostHypno_Day1_015.jpg
CD_PostHypno_Day1_015.jpg [ 146.89 KiB | Viewed 2288 times ]


Started working on a control panel for the Mindbender Lab/BAT/SNAKE Level:
Attachment:
CD_PostHypno_Day1_016.jpg
CD_PostHypno_Day1_016.jpg [ 162.76 KiB | Viewed 2288 times ]


Still to come: Destro Throne/Meeting Level & Vehicle Bay:
Attachment:
CD_PostHypno_Day1_017.jpg
CD_PostHypno_Day1_017.jpg [ 153.78 KiB | Viewed 2288 times ]


And then populate the playlet!
Attachment:
CD_PostHypno_Day1_018.jpg
CD_PostHypno_Day1_018.jpg [ 174.62 KiB | Viewed 2288 times ]

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 Post subject: Re: Castle Destro Dio/Display : Project Update 06/14/15
PostPosted: Mon Jun 15, 2015 11:31 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Considered deviant by bigots, zealots, and prudes.
Impressive. Most Impressive.

Q Big D SW music.

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 Post subject: Re: Castle Destro Dio/Display : Project Update 06/14/15
PostPosted: Thu Jun 18, 2015 9:36 am 
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Joined: Thu Apr 08, 2010 4:10 pm
You're Doing M.A.R.S. Proud!!!!!


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 Post subject: Re: Castle Destro Dio/Display : Project Update 06/14/15
PostPosted: Sat Jan 23, 2016 8:46 am 
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ARAHddict
ARAHddict

Joined: Tue Jun 26, 2007 10:19 am
Location: The Netherlands
Bump, any progress?
This is so cool.


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 Post subject: Re: Castle Destro Dio/Display : Project Update 06/14/15
PostPosted: Sat Jan 23, 2016 11:59 am 
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Joined: Wed Jan 06, 2016 1:57 am
THIS IS EPIC!!!


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 Post subject: Re: Castle Destro Dio/Display : Project Update 06/14/15
PostPosted: Sat Jan 23, 2016 3:59 pm 
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Joined: Tue Sep 04, 2007 10:34 pm
Outstanding stuff,

that control panel is one of the best things Ive ever seen at this scale.

Also, the ingenuity on display here is inspiring- those CLAW holders/ docking stations are superb


Last edited by bigtattoo on Sat Jan 23, 2016 4:04 pm, edited 1 time in total.

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