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  • This section is for honest critique of the work shown here. Members are encouraged to give and accept non-confrontational constructive criticism as well as adoring praise and everything in between.
  • In order to show case everyone's work equally, please post multiple customs on the same day into a single thread. If you have a lot of pictures of your work you may have to add them to a separate post within that thread.
  • Please do not link to a sale thread or to eBay from your critique thread. This section isn't to be used to market your finished work. The Market Place section is better suited for that purpose.



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 Post subject: Re: Resurgence II - Day 15: Bone S.A.W.
PostPosted: Wed Jul 15, 2015 2:28 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Really impressed with Bone S.A.W. The S.A.W.-Vipers have never been a personal favorite of mine, but this design makes the basic ides look a lot more impressive. Also impressed that the guy's also a medic. Nice combo!


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 Post subject: Re: Resurgence II - Day 16: Upshot
PostPosted: Thu Jul 16, 2015 5:30 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Canada, eh?
Thanks guys! Bonesaw is one of my favorites from this project as well.

Day 16 is up with GI Joe's first archer!

OB

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 Post subject: Re: Resurgence II - Day 16: Upshot
PostPosted: Thu Jul 16, 2015 12:59 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Maryland
I think what i like about Upshot the most is the creative way you brought in an archer to make him relevant in today's military. Not as some silent assassin but as data intelligence. The arrows as drones is brilliant.

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 Post subject: Re: Resurgence II - Day 16: Upshot
PostPosted: Thu Jul 16, 2015 1:11 pm 
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Joined: Tue Jun 26, 2007 10:19 am
VERY seriously impressed with Upshot. This is a great figure. He looks outstanding, and has a very interesting and workable specialty given the details on the file card. This guy has a look that seems to say, "Green Arrow WHO!?" :D


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 Post subject: Re: Resurgence II - Day 16: Upshot
PostPosted: Thu Jul 16, 2015 4:35 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Kirkland, WA
I think this is one of the most original file cards/character concepts I've seen in a while. REALLY sells the figure. Archers are popular (Katniss (sp?) Hawkeye, Green Arrow, Legolas) but this is a pretty original take on the concept, and eschews the "bag of tricks" angle of Hawkeye and Arrow for a specific, believable military function. Now I'd be fine if Upshot also had a few explosive tips in his arsenal, but I think that silent, remote surveillance angle is a REALLY cool take on how he uses his weapon.

Very nicely done.

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 Post subject: Re: GI Joe Resurgence II - Day 17: Doc
PostPosted: Fri Jul 17, 2015 6:59 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Canada, eh?
The battle to free Gold Springs is about to begin. The GI Joe team closes in on the town. Unfortunately, they don't know what Cobra has up its sleeve. All will be revealed in the next few days. Stay tuned to GI Joe Resurgence!

OB

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 Post subject: Re: GI Joe Resurgence II - Day 17: Doc
PostPosted: Fri Jul 17, 2015 10:51 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Under the JoeCustoms JoeCon Booth
Doc is a very cool update. You can tell its Doc but it doesn't feel dated at all. I like that he has some modern parajumper influences like the baggy pants and multiple pouches. Nicely done.

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 Post subject: Re: GI Joe Resurgence II - Day 17: Doc
PostPosted: Fri Jul 17, 2015 8:14 pm 
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Joined: Wed Nov 09, 2011 10:42 am
Location: Westminster, MD
Mysterious Stranger wrote:
Doc is a very cool update. You can tell its Doc but it doesn't feel dated at all. I like that he has some modern parajumper influences like the baggy pants and multiple pouches. Nicely done.


Thanks. The lens on the helmet did not turn out like I had hoped. The green translucent paint is trickier than the blue which I have experience with. If I had to this one over I think I would just have painted the visor green. I still may do that.

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Dusty79 wrote:
I can't wait to cut those babies up for parts.


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 Post subject: Re: GI Joe Resurgence II - Day 17: Doc
PostPosted: Sat Jul 18, 2015 1:35 am 

Joined: Sat Aug 11, 2007 11:02 am
awesome work Dusty on doc,he's perfect and your idea about the helmet was a good choice


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 Post subject: Re: GI Joe Resurgence II Day 18: Cobra Sand Wolf & Desert Vi
PostPosted: Sat Jul 18, 2015 6:46 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Canada, eh?
The battle for Gold Springs continues into day 18 as Cobra deploys their desert forces!

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 Post subject: Re: GI Joe Resurgence II Day 19: Groundpounder and Sun Devil
PostPosted: Sun Jul 19, 2015 8:08 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Canada, eh?
The battle for Gold Springs is heating up. Today, two Joes from Resurgence part 1 join the fray. Little do they know that tomorrow, a new Cobra menace will enter the battlefield!

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 Post subject: Re: Resurgence II - Day 20: SWARM Drone
PostPosted: Mon Jul 20, 2015 4:52 am 
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Joined: Wed Nov 09, 2011 10:42 am
Location: Westminster, MD
Day 20 is up. The SWARM has arrived.

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Dusty79 wrote:
I can't wait to cut those babies up for parts.


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 Post subject: Re: Resurgence II - Day 20: SWARM Drone
PostPosted: Mon Jul 20, 2015 5:43 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Wow, what SWARM drove is seriously freaky -- but cool! I like it!

Also like the use of the Cobra "B.A.T." emblem on its chest instead of the standard Cobra emblem. Nice touch.


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 Post subject: Re: Resurgence II - Day 21: Kickback
PostPosted: Tue Jul 21, 2015 2:31 am 
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Joined: Wed Nov 09, 2011 10:42 am
Location: Westminster, MD
Day 21 is up and the SWARM continues with the intimidating Kickback.

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Dusty79 wrote:
I can't wait to cut those babies up for parts.


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 Post subject: Re: Resurgence II - Day 21: Kickback
PostPosted: Tue Jul 21, 2015 10:38 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Maryland
Liking the SWARM subteam. It feels alike an updated version of the Insecticons or even chad-ghosts Killer Bees. Some really genius uses of parts here.

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