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 Post subject: Re: Boss Fight Studio : Vitruvian H.A.C.K.S. Kickstarter is
PostPosted: Mon Mar 14, 2016 7:49 pm 
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HATES Mattel

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Got my box, with freebie art!!!
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And a freebie hand-drawn collector card from Catrina!
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 Post subject: Re: Boss Fight Studio : Vitruvian H.A.C.K.S. Kickstarter is
PostPosted: Tue Mar 15, 2016 11:08 am 
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Just a couple of quick pics this morning:
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 Post subject: Re: Boss Fight Studio : Vitruvian H.A.C.K.S. Kickstarter is
PostPosted: Tue Mar 15, 2016 1:29 pm 
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There haven't been a lot of pics of the Gorgon's inner tail skeleton, so have some. The 'bones' are a series of pop'em ball sockets, alternating double-headed male/male and female/female. Each socket allows for greater than 180° swing in one axis and about 70° in the cross-axis, and you can get a very tight coil by rotating the sockets to bend in their greater axis. The waist ring of each bone has an alignment notch to keep the scaled cylinder facing properly forward, but it's rubbery enough that it can be spun around the bone to allow the Gorgon to always have her belly scales to the ground no matter which way the bones are spun around to bend. The retention rings are wisely all the same diameter, so the scale cylinders can be swapped around. If you're planning to double-up a tail's length, since each scale cylinder is progressively smaller on alternating bones; the added tail segments will need to have their scale cylinders swapped around so you don't end up trying to connect same-gender connectors together to maintain the progression of ensmallened segments.

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 Post subject: Re: Boss Fight Studio : Vitruvian H.A.C.K.S. Kickstarter is
PostPosted: Tue Mar 15, 2016 3:49 pm 
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First, nice free art. Second, thanks for the tail section pics.

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 Post subject: Re: Boss Fight Studio : Vitruvian H.A.C.K.S. Kickstarter is
PostPosted: Tue Mar 15, 2016 4:04 pm 
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You're most welcome, man. I should've thought ahead to do it with Coral or Medusa as their colors would've shown details better, d'oh!

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 Post subject: Re: Boss Fight Studio : Vitruvian H.A.C.K.S. Kickstarter is
PostPosted: Wed Mar 16, 2016 12:11 pm 
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Okay, I've had these figures for a couple of days and it's time for a review. Ultimately, all this stuff is exactly what it presents itself as: the work of very talented and very dedicated first-time toy makers.

The Bad:
I'll start with the bad just to get it out of the way. I notice a bit more 'seam flashing' than I'd think is normal, where plastic oozes out beyond the seams where the mold halves come together. My understanding of the casting process is that this happens when molds have been in use so long that they've warped and deformed due to the heat and pressure of repeatedly being banged together over time. I don't see this much on the Gorgons or any of the three Spartans, but it's prevalent on the two Blanks. One of the Orange's ankles was entirely buried in plastic with just the peg exposed and about half of the Blank ankles had it to some degree. This is not a huge or crippling issue like it'd be if the joint was insufficiently molded, as it simply takes a second of x-actoing to trim away. But I'm surprised to see it so much in the first set of items. I've no real idea how many male figures have been cast out for this production run, nor why the Blanks would suffer it more; but maybe they've simply run off so many figures already that the molds are already at their limit and new molds need to be done.

Also, I'd like to see the ankle pegs sink just a tad bit deeper into the lower calf. Many of the MU figures suffer from shallow ankle pegs and trying to push the ankle hinge just pushes the peg around in the swivel socket as it's weaker than the hinge, even after that's been cracked. None of these HACKS are as bad as any of the MUs with this issue, but it's an issue that I've come to detest about Hasbro's laziness on that line and I don't like seeing it here.

The narrowness of the aperture of the shield handles and the difficulty getting the male hands in there have been mentioned before, and I agree. Thankfully it's not insurmountable and none of the figures suffer paint scrape since none of the hands are painted, but it should be looked at for future shields.

And that's about it for The Bad.

The Good:
Firstly, the figures are simply *cool*. Cool to look at both kitted-up and stripped bare, cool to play with both in posing up for pic-taking and simply fiddlin' around as hand candy. They're cooler than a penguin's balls in winter, man.

I *love* the physique on the dudes and what we see so far of the babes. The influence of the classical sculptural arts is obvious. The dudes have beautiful proportions (yay for calves shorter than thighs and no more feet behind the ass when squatting!) and musculature.

The range of motion at every joint is large and smoothly-working. There is some difficulty cracking the ankles and wrists, but no problems afterwards. The upper neck ball doesn't have much movement due to the neck width fitting snugly to the bottom of the head, but the lower neck ball has so much movement you'll never notice. The moob joint is simply awesome.

The paint is very good, although there are a few instances of tampo-prints being off a bit, and my Spartan looks to be missing the white sclera in his right eye. But it's very rich everywhere and appears very durable.

Ideas for the Future:
Here's stuff I'd like to see in years to come, the sooner the better.
Hand sets. I dig the extra feet/boots the Blanks come with, and the swappable hands everyone comes with; but a figure's expressiveness is rooted in its poseability - and its hands. The MicroMan MicroForce line had a minimum of six pairs of hands with every figure in the line, some with twelve. A pair of fists, karate chop/flying/swimming flats, trigger-fingered, as well as the bi-axised grabbers. To give us Superdude masked heads and boots but no fists with the Blanks is tantamount to a crime against humanity (assuming toy collectors can be considered 'human', of course).

I noticed both pockets of the Blank baggie can hold a figure, so I thought there might be some appeal in 'Adam & Eve' Blank 2packs of just figures. We're given so many heads with single Blanks we'll never be able to use without extra bodies that maybe extra bodies can have some appeal. I wouldn't offer them headless, but rather with a featureless head like the MaterialForce figures had.

I'd like to see additional body sizes introduced in portions. Again, like the MicroMan line did with putting a larger chest and arms on the regular Male to make the AcroMedalG big bruiser, and how they introduced the females with three different bust-sized chests. I think the chest used for the Gorgons would correspond to the 'Tig Ol' Bitties' MicroLady, so I'd love to see HACKBlanks with the smaller C- and A-cup chests.

I had been thinking the inner handle piece of the shields were going to be removable so they could be spun around to allow for right-handed carrying. I know right-handed shield carrying wasn't the norm for any culture at any time, but enabling that for future shields would still be cool, imho.

I'd love to get an accessory set of swappable Gorgon heads so all of them can be shown either open- or closed-mouth, even Medusa. I don't think it's necessary for the three sisters, though.

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 Post subject: Re: Boss Fight Studio : Vitruvian H.A.C.K.S. Kickstarter is
PostPosted: Wed Mar 16, 2016 1:08 pm 
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Nice review AV - and a fair one. Even having these in hand, I found it really informative and useful.

I like the ideas for the hands. I can only assume that things like trigger fingers will become the standard when we get to the themes that involve things with actual triggers. But yeah, those would be perfect for the multi-use blanks.

Collectors (and especially customizers) always ask for accessory packs and such. Those are already part of this line, so maybe a hardware kit add on would be a nice nod. Same idea as the extra hands you mentioned, but something that takes into account the swappable feature of the blanks to the fullest extent. And recognizes that most customizers aren't going to limit themselves to swapping parts within the line only.

I'm talking extra shoulder pegs, (same color assortments as the blanks), the t-bar hardware, and perhaps to include waist pieces (so you can easily have extra swappable "pants" for a figure ready to go), and - since the neck pegs typically stay with the head, and not the neck, an abundance of those so that entire fodder boxes of heads could be converted to this system.

But those aren't critiques. Those are wish lists. The shear amount of extras included with the blanks already, for the price they are at is as much bang for the buck as you're going to get out of ANY toy in 2016, and perhaps for some time hereafter.

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 Post subject: Re: Boss Fight Studio : Vitruvian H.A.C.K.S. Kickstarter is
PostPosted: Wed Mar 16, 2016 1:42 pm 
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drbindy wrote:
But those aren't critiques. Those are wish lists. The shear amount of extras included with the blanks already, for the price they are at is as much bang for the buck as you're going to get out of ANY toy in 2016, and perhaps for some time hereafter.


Yes, indeedy. For what we're getting the price is a near-theft.

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 Post subject: Re: Boss Fight Studio : Vitruvian H.A.C.K.S. Kickstarter is
PostPosted: Wed Mar 16, 2016 8:27 pm 
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Ripe with kibble / Bojack Strobman
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AdrienVeidt wrote:
drbindy wrote:
But those aren't critiques. Those are wish lists. The shear amount of extras included with the blanks already, for the price they are at is as much bang for the buck as you're going to get out of ANY toy in 2016, and perhaps for some time hereafter.


Yes, indeedy. For what we're getting the price is a near-theft.


shhhhh.

BFS reads these posts...

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 Post subject: Re: Boss Fight Studio : Vitruvian H.A.C.K.S. Kickstarter is
PostPosted: Wed Mar 16, 2016 8:55 pm 
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Lol, you think they can read!

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 Post subject: Re: Boss Fight Studio : Vitruvian H.A.C.K.S. Kickstarter is
PostPosted: Thu Mar 17, 2016 9:39 am 
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Woots! Here's my first attempt at customizing one of these bits of badness: painting the mouths of the six spitting hairsnakes Medusa has.

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 Post subject: Re: Boss Fight Studio : Vitruvian H.A.C.K.S. Kickstarter is
PostPosted: Thu Mar 17, 2016 9:47 am 
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Now do the little black slits for eyes.

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 Post subject: Re: Boss Fight Studio : Vitruvian H.A.C.K.S. Kickstarter is
PostPosted: Fri Mar 18, 2016 4:39 pm 
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Get me a smaller brush, yo.

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 Post subject: Re: Boss Fight Studio : Vitruvian H.A.C.K.S. Kickstarter is
PostPosted: Fri Mar 18, 2016 4:40 pm 
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A fellow collector from (I believe) Argentina was asking for a size comparison pic of a HACK with a Joe, and I thought others might appreciate comparisons with other figures as well.

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 Post subject: Re: Boss Fight Studio : Vitruvian H.A.C.K.S. Kickstarter is
PostPosted: Fri Mar 18, 2016 4:44 pm 
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Yeah, those are perfectly-sized for my Joes and Adventure Team customs. But I'll have to stick with MU bucks for my superheroes.

Which isn't a bad thing - since bashing MU torsos onto Joe legs always looks weird -- these should work way better.

Thanks for the side-by-side, AV!

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