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Hardest screen name to real life match-up on the board. |
Joined: Thu Aug 09, 2007 9:23 pm
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Drbindy's current thread in Critiques got me thinking it wouldn't hurt to have a running thread for resources for 3D printing a la the Toolbox, One Stop Shop, and Character Concept/Design threads currently in "General Customizing". This thread is for sharing tips and tricks on 3D printing or design, as well as to share resources such as software or printer deals people might be interested in. To get the ball rolling, I'll list some of my resources: 3D Model Sources: Search Engines: Yeggi.com -- Searches various 3D model repositories and returns results. Not all results are free and some may not be current, but overall gives decent enough search results that I usually hit it first before individual sites. Yobi3D -- I haven't had as good of luck with this one, but sometimes it'll find some things Yeggi doesn't. STLFinder -- I've had some luck with this one, and I like the results are always STL files (or have been fo all my searches, at least), so there's no conversion necessary. 3DMDB -- Honestly hasn't been very useful to me, but it might have some hidden treasures for others.
Repositories - A lot of these will have options to order prints online, so even if you don't own a printer, you can still get models printed: Thingiverse -- Probably the most well-known and most popular. Tons of models available. NASA -- Yes, that NASA. They have several various space-related items available as 3D models for printing. The Smithsonian -- The Smithsonian has some models available. Handy if you're needing artifacts for a diorama. Autodesk's Repository -- Autodesk, an old name in the 3D modeling arena, has a lot of user-generated content available under its 123dapp umbrella, as well as apps to allow you to create your own models. 3D Warehouse -- Trimble's Sketchup repository. Most files are in Sketchup format, so will need converted to a format accepted by your printer/online print services You Magazine -- Ultimaker's answer to Thingiverse. Not a lot of models, but some decent ones available. Libre3D -- Again, not a lot of models, but you can still find some interesting stuff if you look around. My MiniFactory - A lot like thingiverse with tons of things to download. Many items not found on thingiverse. (thanks to J-Man for this one)
For designing my own models, or for cleaning up models that might not be printable otherwise, here is the software I use. Unfortunately, I only use a Windows machine for this, so I can't recommend any Linux or Mac software, but some of these have Linux/Mac versions available. 3D Modeling Software: Windows:
Sculptris -- This is the one I use the most, as I find it the easiest for me to use, especially for organic creations. Sculptris is free for personal use, with ZBrush being the more professional version, with lots more features. I've not used ZBrush, but I know it has a lot more features, but I just can't justify the ~$150 price tag for just goofing around zbrush - Far from low cost, but it's a mainstream program used by many. A huge learning curve. (Recommended by J-Man) SculptGL -- Similar to Sculptris. Not as polished, but can be used from the browser or installed locally. Sketchup -- My go-to if I'm designing something more mechanical. Not as good as some of the other CAD programs, but it's really simple to use. TinkerCAD -- Web-based CAD software. Easy learning curve yet powerful. I don't use it much, because the machine I use for design work doesn't have internet access, so I don't really think about it. 3D Slash -- This one is a bit of an odd duck. You build by adding or removing tiny cubes (voxels - think 3D pixels) to your item to build it. Because of this, resolution can be pretty rough, but you can adjust how small the cubes are to get some decent results. Monolith -- Another voxel editor, I'm still really new to this one so can't give a real opinion on it, other than it seems pretty powerful. I won't know how good it is until I try printing something I've designed in it. Blender -- Honestly, I don't use this one and the learning curve is pretty steep, but a lot of people swear by it. discontinued - 123D Catch -- I debated putting this one in the Android section, but it works on PC as well, so I'm putting it here, since I did PC apps first. This one lets you take a series of images by going around an object, then it will stitch them together in such a way that it generates a 3D model from them. discontinued - 123D Design -- Autodesk's free CAD software. It's really simple to use and intuitive, so you can quickly model up some basic designs. Fusion 360 - Autodesk is discontinuing 123D Design and their whole line of software that fit into that category. They are switching to this program which is similar but has several ideas merged into 1 program. (thanks to J-Man for this info) doodle3d - A very simplistic app based program that allows you to turn doodles into 3D designs. (recommended by J-Man, thanks. I have their predecessor to this software, which was a wifi box with limited model design capabilities. It was nice, and this app builds off of and improves upon it - Mark) ShapeShop - Lets you sketch a design then convert it to 3D. It's abandoned software that hasn't been updated in over 10 years, but it still does some things well and is fun to play with.
Android (no links for these, just search the Google Play store for them by name):
TrueSculpt -- Similar to Sculptris or SculptGL, but on your phone or tablet. I really like this, because you can manipulate the model via touch rather than mouse-click. d3D Sculptor -- Another sculpting program. I don't like it as well as TrueSculpt, but it does have one advantage, in that you have various shapes you can add to the model to build up your design. SCANN3D -- This one really has me excited. It's similar to 123D Catch, in that you take a series of pictures by circling an object, then let it generate the model by comparing the images. Why I like this one so much is that it does not require you to upload the images to the cloud to do the processing. It does all the processing right there on your phone or tablet. To me, that's just incredible. 123D Catch -- Covered above under the PC version. SpaceDraw -- The free version is limited, but it lets you design by adding shapes to the screen and dragging them to make them 3D. Multiple shapes are combined to make complex shapes. Paid version works the same way, but removes the limitations (such as export size). Miscellaneous:
Meshlab -- Cleans models, repairs models, and can convert models to different file types. Really handy for post-processing after designing something or downloading a model you're not sure about. Microsoft's 3D Model Repair Website -- Have a model that just won't print? You can try uploading it here and letting their software try to fix it. Netfabb -- Another STL repair software. To get it, just download the free trial. For 30 days, you have the premium version, but after that, it reverts to the basic package, which still can be used for repairs. There are tons of other software packages out there, both free and paid, that can be used for designing, modifying, fixing, etc. For instance, I also have Bryce (for world-scaping) and Poser (character design and posing) as well as some of the other offerings from DAZ 3D. I like their software, but didn't want to recommend it because their website is, quite simply, a bit spammy and skeevy looking. Their software is also more geared to game design and such, but the created models can be printed. I like Bryce for printing out small displays I can paint for small dioramas, while Poser can be used to get generic people for background filler. 3D Modeling Software -
Last edited by MarkM on Wed Jan 25, 2017 2:29 pm, edited 2 times in total.
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