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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 131 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9
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 Post subject: Re: The Road to CC XII - 2008 joecon: the raid (pg8)
PostPosted: Mon May 01, 2017 8:16 pm 
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Joined: Fri Mar 03, 2017 11:33 am
very solid set!

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 Post subject: Re: The Road to CC XII - POC - ICS (pg9)
PostPosted: Wed May 03, 2017 9:11 pm 
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Joined: Tue Jun 26, 2007 10:19 am
POC update to the guy everyone seems to have a comment or pun for...
IceCreamSoldier

recent mods to his accelerant pack allow for 3 types of chemical sprays, the first a flammable gel, second a fire suppressant foam and the third an adhesive concrete.


Attachments:
18275109_10154488062297551_9078859731413517056_n.jpg
18275109_10154488062297551_9078859731413517056_n.jpg [ 71.36 KiB | Viewed 1222 times ]

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You Can't Shake Hands with the Devil and say you're just kidding...
Y'know... Super King Big Nuts of Sigma Six has a nice ring to it...
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 Post subject: Re: The Road to CC XII - POC - IceCreamSoldier (pg9)
PostPosted: Wed May 03, 2017 11:00 pm 
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Joined: Fri Mar 03, 2017 11:33 am
Very cool take on a classic "weird character"!

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 Post subject: Re: The Road to CC XII - POC - IceCreamSoldier (pg9)
PostPosted: Thu May 04, 2017 8:19 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Thanks i guess the light picked up some differential I'll need to even out the orange

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You Can't Shake Hands with the Devil and say you're just kidding...
Y'know... Super King Big Nuts of Sigma Six has a nice ring to it...
Blue Laser


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 Post subject: Re: The Road to CC XII - POC - IceCreamSoldier (pg9)
PostPosted: Thu May 04, 2017 8:34 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: IA
Cool recipe!

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 Post subject: Re: The Road to CC XII - POC - IceCreamSoldier (pg9)
PostPosted: Thu May 04, 2017 11:01 pm 
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Joined: Tue Jun 26, 2007 10:19 am
the more I look at this build I see Hotrod in the chest plate, swap out the legs for the renegades cobra trooper and a retaliation Flint head...

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You Can't Shake Hands with the Devil and say you're just kidding...
Y'know... Super King Big Nuts of Sigma Six has a nice ring to it...
Blue Laser


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 Post subject: Re: The Road to CC XII - Koko imperfect (pg9)
PostPosted: Fri May 05, 2017 9:04 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Many have grown to ignore the nightmare induced fits that come from mindbenders chambers, this time there is a legitimacy to them... at the foot of his bed he sees two blue dots and what he can barely make out to be a smile... it says gameMaster is broken... you will fix... Koko Imperfect

I was tired and needed to paint after a bad day at work figured BAT fodder would do and this came out of nowhere, not planned just tinkering
I figured I would add this under the banner of Robot Rebellion and throw in some Edward Scissorhands to the new origin for a Sunbow character.


Attachments:
18221978_10154493793752551_3022030589023378593_n.jpg
18221978_10154493793752551_3022030589023378593_n.jpg [ 46.15 KiB | Viewed 1169 times ]
18222688_10154493793642551_2566037228878234452_n.jpg
18222688_10154493793642551_2566037228878234452_n.jpg [ 59.85 KiB | Viewed 1169 times ]
18275056_10154493793887551_4850481897486191391_n.jpg
18275056_10154493793887551_4850481897486191391_n.jpg [ 40.42 KiB | Viewed 1169 times ]

_________________
You Can't Shake Hands with the Devil and say you're just kidding...
Y'know... Super King Big Nuts of Sigma Six has a nice ring to it...
Blue Laser
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 Post subject: Re: The Road to CC XII - Koko imperfect (pg9)
PostPosted: Fri May 05, 2017 11:58 pm 
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Joined: Fri Mar 03, 2017 11:33 am
Creepy! LOL

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Great warriors never die... they just get simulacrums made from their dna.


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 Post subject: Re: The Road to CC XII - Koko imperfect (pg9)
PostPosted: Sat May 06, 2017 9:11 am 
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Joined: Tue Jun 26, 2007 10:19 am
I was thinking of doing one eye normal and let koko be all terminator-y... also need some sort of hair or wig

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You Can't Shake Hands with the Devil and say you're just kidding...
Y'know... Super King Big Nuts of Sigma Six has a nice ring to it...
Blue Laser


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 Post subject: Re: The Road to CC XII - Koko imperfect (pg9)
PostPosted: Sat May 06, 2017 9:55 am 
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Joined: Mon Oct 07, 2013 3:59 pm
Location: MS
yup that's a creepy clown! the toymaker is perfect!

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 Post subject: Re: The Road to CC XII - Iron Grenadier Inquisitor (pg9)
PostPosted: Wed May 10, 2017 11:05 pm 
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Joined: Tue Jun 26, 2007 10:19 am
based on the sigma six version of the iron grenadier

head - masked renegades cobra trooper + roc doctor breather
torso- xamot/tomax
right arm, roc destro
left arm - retaliation stormshadow
legs - retaliation storm shadow
armor bits - renegades trooper kneepad, stomach part of roc/retaliation cobra armor
air tank and hoses from hazard viper
snow shoes from arctic snake eyes


Attachments:
18301688_10154504464722551_4528665289179093747_n.jpg
18301688_10154504464722551_4528665289179093747_n.jpg [ 46.21 KiB | Viewed 1094 times ]
18403151_10154504464787551_5659385986966327333_n.jpg
18403151_10154504464787551_5659385986966327333_n.jpg [ 50.47 KiB | Viewed 1094 times ]

_________________
You Can't Shake Hands with the Devil and say you're just kidding...
Y'know... Super King Big Nuts of Sigma Six has a nice ring to it...
Blue Laser
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