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 Post subject: Re: FSS 8.0 - The Grand Finale
PostPosted: Wed Apr 18, 2018 11:14 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: IL
bucky wrote:
I think a different helmet would fix a lot of the oddness there.

anyone have a Tombstone that can find a better helmet?

plus are they again hiding long neck syndrome???

and it is just lazy not to at least include a stick of dynamite for that empty peg


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 Post subject: Re: FSS 8.0 - The Grand Finale
PostPosted: Fri Apr 20, 2018 8:12 pm 
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Joined: Tue Jun 26, 2007 10:19 am
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 Post subject: Re: FSS 8.0 - The Grand Finale
PostPosted: Fri Apr 20, 2018 9:48 pm 
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Joined: Tue Jun 26, 2007 10:19 am
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The arms look terribly out of place with that torso. It looks like they built the entire figure with the idea of just getting those arms and that vest on him, instead of trying to make a cool looking figure.

I don't know. If his legs weren't so bland, it might work. The dollar general legs would work alot better. Even the holster and pouch legs that are on so many figures.

edit* Just realized my buddy OB built the perfect Clutch a couple weeks back. That's what it should be.

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 Post subject: Re: FSS 8.0 - The Grand Finale
PostPosted: Fri Apr 20, 2018 10:33 pm 
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Joined: Wed Nov 09, 2011 10:42 am
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I guess this is why we customize figures

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 Post subject: Re: FSS 8.0 - The Grand Finale
PostPosted: Sat Apr 21, 2018 7:16 am 
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Plug
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Joined: Tue Jun 26, 2007 10:19 am
Location: Maryland
Other than not using the Clutch legs with the ankle holster and those actually pretty nice traffic cones, this is exactly what I expected.

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 Post subject: Re: FSS 8.0 - The Grand Finale
PostPosted: Sat Apr 21, 2018 1:59 pm 
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DarkJedi'd

Joined: Tue Jun 26, 2007 10:19 am
Location: The Black Hole of Toydom
In all honesty, I expect more wow from a FSS figure.

I'd easily buy this reasonably priced at retail, but as part of the FSS it is a pass. Not worth the extra $$$.

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 Post subject: Re: FSS 8.0 - The Grand Finale
PostPosted: Sat Apr 21, 2018 5:00 pm 
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Foreign Vehicle Driver
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Joined: Tue Jun 26, 2007 10:19 am
Why not use the legs from the Zap and DG Duke here? Lame.

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 Post subject: Re: FSS 8.0 - The Grand Finale
PostPosted: Mon Apr 23, 2018 8:35 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Canada, eh?
Not a bad figure. Honestly though, it does not scream Blizzard to me.

OB


Attachments:
fss8blizzardWEB.jpg
fss8blizzardWEB.jpg [ 132.42 KiB | Viewed 1562 times ]

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 Post subject: Re: FSS 8.0 - The Grand Finale
PostPosted: Tue Apr 24, 2018 5:03 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: IL
yeah & why the gray paint?


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 Post subject: Re: FSS 8.0 - The Grand Finale
PostPosted: Tue Apr 24, 2018 11:09 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Under the JoeCustoms JoeCon Booth
I like it. Its a nice modern update that works really well.

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 Post subject: Re: FSS 8.0 - The Grand Finale
PostPosted: Tue Apr 24, 2018 5:42 pm 
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Plug
Plug

Joined: Tue Jun 26, 2007 10:19 am
Location: Maryland
Payload
Attachment:
payload.jpg
payload.jpg [ 63.27 KiB | Viewed 1530 times ]


Data Viper is one of those figures that looks fantastic until you try to move him around. I feel the same way about Payload here. He looks amazing...just don't touch him.

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 Post subject: Re: FSS 8.0 - The Grand Finale
PostPosted: Tue Apr 24, 2018 6:52 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Under the JoeCustoms JoeCon Booth
Payload is the one I was most worried about. This isn't ideal but it works for me.

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 Post subject: Re: FSS 8.0 - The Grand Finale
PostPosted: Tue Apr 24, 2018 10:48 pm 
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I’m not a big fan of the helmet, but I like this one.

Still irritated at Fast Draw though.

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 Post subject: Re: FSS 8.0 - The Grand Finale
PostPosted: Wed Apr 25, 2018 12:03 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: IL
Payload works for me.
but why the orange? are they mixing v1 red & v2 yellow? http://www.yojoe.com/action/87/payload.shtml


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 Post subject: Re: FSS 8.0 - The Grand Finale
PostPosted: Wed Apr 25, 2018 7:35 pm 
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Joined: Tue Jun 26, 2007 10:19 am
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