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 Post subject: Roboskull Mk II Kickstarter
PostPosted: Thu Oct 14, 2021 2:45 pm 
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We haven't really talked about this one since they started sneaking info out earlier this month. Well now the Kickstarter is live, it fits either 4" or 6" figures with seat adjustments. And it already has its initial funding so this project is a GO!
https://www.kickstarter.com/projects/sk ... kVVaR--AnI

1/28/22 Update: Backerkit survery have been sent out with a deadline of 4/30/22 per their follow up email.

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 Post subject: Re: Roboskull Mk II Kickstarter
PostPosted: Thu Oct 14, 2021 7:27 pm 
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I really like it but not sure about paying $200+ 1 1/2 year in advance.


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 Post subject: Re: Roboskull Mk II Kickstarter
PostPosted: Thu Oct 14, 2021 8:33 pm 
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I’m in for some more Marauder troops for sure and at least one of the Roboskulls, likely the KS exclusive. But I don’t have the budget or space for more than two max. But man does this look cool.

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 Post subject: Re: Roboskull Mk II Kickstarter
PostPosted: Fri Oct 15, 2021 9:27 am 
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Goldbug wrote:
I really like it but not sure about paying $200+ 1 1/2 year in advance.

This one looks like it will be worth it, imho. The price hurts only once but me, personally... I've already long-healed by the time the item comes that it feels like free toys. I'm currently in that situation with some Dime Novel Legends cowboys where Russell sent me a tracking # and I've no idea what figures to expect. But having experience with the previous DNLs I've no worry whether I'll like them or not so I'm just gonna let them show up and surprise me for 'free'.

Pledge the max amount you can afford when the KS closes. Do not set your heart on ever seeing this money again, in any form. Don't expect to recoup costs by selling any extras, etc. Get what you like that you can afford so that whenever it shows up you know you'll have some fun toys from 'out of nowhere'.

These are what I can afford to lose come the night of KS closure, Nov 14:
Image
Image

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 Post subject: Re: Roboskull Mk II Kickstarter
PostPosted: Fri Oct 15, 2021 11:45 am 
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Joined: Tue Jun 26, 2007 10:19 am
Grabbed one with the 4" Weasel (that sounds dirty)

Wish I didn't have to wait so long for it, but given how long it takes me to finish my customs these days, it should arrive just as I'm wrapping up all of my Red Shadows WIPs ;-)

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 Post subject: Re: Roboskull Mk II Kickstarter
PostPosted: Fri Oct 15, 2021 12:57 pm 
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AdrienVeidt wrote:
Goldbug wrote:
I really like it but not sure about paying $200+ 1 1/2 year in advance.

This one looks like it will be worth it, imho. The price hurts only once but me, personally... I've already long-healed by the time the item comes that it feels like free toys. I'm currently in that situation with some Dime Novel Legends cowboys where Russell sent me a tracking # and I've no idea what figures to expect. But having experience with the previous DNLs I've no worry whether I'll like them or not so I'm just gonna let them show up and surprise me for 'free'.

Pledge the max amount you can afford when the KS closes. Do not set your heart on ever seeing this money again, in any form. Don't expect to recoup costs by selling any extras, etc. Get what you like that you can afford so that whenever it shows up you know you'll have some fun toys from 'out of nowhere'.

These are what I can afford to lose come the night of KS closure, Nov 14:
Image
Image


there's some effed up math logic in there my man.

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 Post subject: Re: Roboskull Mk II Kickstarter
PostPosted: Fri Oct 15, 2021 1:23 pm 
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Well, they blew through the announced stretch goals and are over $200K already. Of the stretch goals that may be of interest, Skull drones, so cute but just grey model renderings so far, a 6" Wolf Trooper (marking Marauder Inc's first forray into the 6" figure market), and a classic o-ring styled Grindstone character.

Price is high, I'll give you that. But once you take into account Hasbro is charging over $100 for their third use of the latest X-Wing version, $200+ for an all new mold with all the extras hurts slightly, very slightly, less. Not to mention an incomplete, fragile vintage Roboskull starts, repeat STARTS, at $300 these days, it makes it slightly, and again very slightly, sting a little less.


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 Post subject: Re: Roboskull Mk II Kickstarter
PostPosted: Fri Oct 15, 2021 3:13 pm 
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The real question is how articced the SkeleDrone legs are, but it seems obvious to me the heads are standard MTF neck joints meant for these heads to swap onto an unrevealed SkeleTron figure. I'm hoping the 6" guys get the Unlocks ball rolling.

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 Post subject: Re: Roboskull Mk II Kickstarter
PostPosted: Fri Oct 15, 2021 7:23 pm 
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pluv wrote:
Not to mention an incomplete, fragile vintage Roboskull starts, repeat STARTS, at $300 these days.


Wait, what? Seriously. Might be time to pull mine out of the mothballs.


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 Post subject: Re: Roboskull Mk II Kickstarter
PostPosted: Fri Oct 15, 2021 9:29 pm 
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I want one, but am not sure I will have the spare $ before the kickstarter ends.

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 Post subject: Re: Roboskull Mk II Kickstarter
PostPosted: Mon Oct 18, 2021 9:13 am 
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The basic ships will be available for internet retail so long as the manufacturing run they make here lasts. It's the extras you might miss out on while ultimately paying more in the end.

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 Post subject: Re: Roboskull Mk II Kickstarter
PostPosted: Mon Oct 18, 2021 9:22 am 
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The Roboknight armor (a faceplate for the skull face) was unlocked and the new stretch goal is a glow in the dark decal set.


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 Post subject: Re: Roboskull Mk II Kickstarter
PostPosted: Mon Oct 18, 2021 2:35 pm 
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Yeah - definitely tacking on the face plate to my order when the time comes.

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 Post subject: Re: Roboskull Mk II Kickstarter
PostPosted: Wed Oct 20, 2021 11:10 am 
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Since they've blown through all of the announced stretch goals, they put up a new set of stretch goals. More 6" goodness and a 4" Skeletron are the highlights.

Attachment:
skeletron stretch goals mk II.jpg
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 Post subject: Re: Roboskull Mk II Kickstarter
PostPosted: Fri Oct 22, 2021 8:48 am 
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Not a new stretch goal, rather further details for a previous already unlocked stretch goal.
Quote:
Red Shadows® Gear Upgrade  |  FREE with 4" Marauder Action Figures (for BLOOD WOLF, WEASEL, & WOLF TROOPER)  |  Unlocked!
Mission:  Give these figures some free add-on gear, and make it cool, make it fun.  Here we go...

COMBAT CLAWS!!
Once you've got your blaster, you'll need a blade.  Or better yet, blades.  So, we've given these carnivorous villains some mean claws.  And let's give them a pair to make it twice as nice!   Count it up, that's a grand total of 6 blades, FREE with your 4"Marauder Blood Wolf, Marauder Weasel Pilot, and Marauder Wolf Troopers!

JET PACK!!!
A jet pack HAS to be the coolest backpack anyone can have, right?  Does anything else even come close?  The Red Shadows are are really mobile now, jetting around anywhere for short distances.  And they can use their jet packs to fly up into the cockpit of the ROBOSKULL MKII.   What, did you think they would use a ladder?

STRETCH GOAL 2 | Red Shadows® Gear Upgrade | UNLOCKED!
And when you're not slicin' & dicin', your combat claws snap onto your Jet Pack for safe and easy storage.   

We hope you love these gear upgrades!   We look forward to showing you our next stretch goal, the ROBOSKULL MKII Elite Flight Stand, very soon.  We look forward to you unlocking it soon, too!


Attachment:
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97BD719F-90C5-4D2A-B002-E5EAF5C302CA.jpeg [ 69.36 KiB | Viewed 54671 times ]

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