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  • This section is for honest critique of the work shown here. Members are encouraged to give and accept non-confrontational constructive criticism as well as adoring praise and everything in between.
  • In order to show case everyone's work equally, please post multiple customs on the same day into a single thread. If you have a lot of pictures of your work you may have to add them to a separate post within that thread.
  • Please do not link to a sale thread or to eBay from your critique thread. This section isn't to be used to market your finished work. The Market Place section is better suited for that purpose.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 190 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10 ... 13  Next
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 Post subject: Re: 2DARK 2022
PostPosted: Sat Jul 16, 2022 8:52 pm 

Joined: Thu Aug 20, 2020 2:17 pm
You blindsided me. Again. Well. Where to start? I cannot believe you're doing a He-Man set! Looks epic! You're also doing bikes which is unexpected. Really like the dragon cycle. You also showed off Death Dealer and Dark Wizard. Those two are really nice. I like the upgrades. The one project that really got me was the Predator Rescue Team project. Wow. You have your hands full this summer - autumn! Keep shredding!


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 Post subject: Re: 2DARK 2022
PostPosted: Sat Jul 16, 2022 8:57 pm 
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Joined: Mon Oct 07, 2013 3:59 pm
Location: MS
i appreciate it! i always have a lot started, but have tended to go back and forth more than usual lately!

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 Post subject: Re: 2DARK 2022
PostPosted: Mon Jul 18, 2022 9:57 am 
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Joined: Wed Oct 17, 2007 5:13 pm
Location: Stamford, CT
That's an excellent group of figures. Even without paint they are easily identifiable as the characters

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 Post subject: Re: 2DARK 2022
PostPosted: Mon Jul 18, 2022 6:45 pm 
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Joined: Mon Oct 07, 2013 3:59 pm
Location: MS
thanks bud. i keep swapping parts around today.

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 Post subject: Re: 2DARK 2022
PostPosted: Tue Jul 19, 2022 3:07 am 

Joined: Tue Jun 26, 2007 10:19 am
The Predator sets looks off to an amazing start.


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 Post subject: Re: 2DARK 2022
PostPosted: Tue Jul 19, 2022 12:25 pm 
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Joined: Mon Oct 07, 2013 3:59 pm
Location: MS
thanks!

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 Post subject: Re: 2DARK 2022
PostPosted: Tue Jul 19, 2022 3:07 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Kirkland, WA
There is some high grade awesome nonsense happening in this thread...

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 Post subject: Re: 2DARK 2022
PostPosted: Wed Jul 20, 2022 2:33 am 
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Joined: Mon Oct 07, 2013 3:59 pm
Location: MS
i like that :) thanks.

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 Post subject: Re: 2DARK 2022
PostPosted: Thu Jul 21, 2022 3:29 pm 
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Joined: Mon Oct 07, 2013 3:59 pm
Location: MS
i have several pics of this version of dillon vs. my other build, but before i get into pic overload i'd like some feedback on if this body works. dutch has had new legs and a slightly larger head added since last shown. i realize i'me getting too tall on everyone ,trying to balance out the large torsos, but i'd rather the set look right together than exact actor heights i guess.
Image

billy got some new legs to "fix" his proportions some. his head rides high to clear a high collar, but i might drop it some.
Image

mac is on an all new base. it's a zombie lab guy drbindy gave me about a million yrs ago. he also gave me billy's noggin and so much more. thanks again bud! i staggered these guys to give the illusion they are all the same height (i see you hollywood)
Image

and latest group shot. i'm still trying out parts on most of the guys, trying to get better proportions.
Image

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 Post subject: Re: 2DARK 2022
PostPosted: Thu Jul 21, 2022 7:06 pm 
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Joined: Wed Oct 17, 2007 5:13 pm
Location: Stamford, CT
I love everything but Arnie's neck, it looks a bit low. Other than that excellent work

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 Post subject: Re: 2DARK 2022
PostPosted: Thu Jul 21, 2022 7:12 pm 
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Joined: Mon Oct 07, 2013 3:59 pm
Location: MS
i can raise it up for sure. i had drilled the head for another "muddy" dutch, but once i got heads for others sorted the first pick dutch looked too small/narrow. i kind of think he looks squat in a lot of movies, but here the base torso is so long.

do you think dillon is too big?

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 Post subject: Re: 2DARK 2022
PostPosted: Thu Jul 21, 2022 7:58 pm 
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Joined: Mon Oct 07, 2013 3:59 pm
Location: MS
here are the last shots.

all these dillon vs. the newer. i tried the retro stalker legs on my first build, but they made him too short. then i chopped one out at the upper knee and tried it with the rockblock/50th hd? theighs. there is a fitment issue there, but they didn't look great together anyway.
Image

Image

Image

Image

Image

Image

lastly dutch with the rest of the team. if i keep the bigger dillon then the cobbled legs from my first build will go back into the ream somwhere.
Image

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 Post subject: Re: 2DARK 2022
PostPosted: Thu Jul 21, 2022 9:03 pm 
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JC Podcaster

Joined: Tue Jun 26, 2007 10:19 am
Location: Clifton, NJ
Aside from Dutch's head sitting a bit low, which has been addressed already, I prefer the new build to the previous one.

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 Post subject: Re: 2DARK 2022
PostPosted: Thu Jul 21, 2022 10:29 pm 
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Joined: Mon Oct 07, 2013 3:59 pm
Location: MS
thanks!

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 Post subject: Re: 2DARK 2022
PostPosted: Fri Jul 22, 2022 3:03 am 
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Joined: Tue Jun 26, 2007 10:19 am
Not much to offer in constructive criticism, I'm afraid. These all look great to me! Really, I'm just appreciative of seeing another customizer's process as they try different parts combinations, adjust and modify as necessary, and pull it all together. Thanks for sharing your process!


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