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 Post subject: Random Vehicle Mashup
PostPosted: Fri Dec 20, 2013 4:41 pm 
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Cool after molding
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Joined: Tue Jun 26, 2007 10:19 am
Location: Wadsworth OH
So I was cleaning some Vehicles and as I stacked shells to Dry I came up with this random Mash-up... Not sure if it's a Keeper but I'll plug away at it till I'm done or something else becomes more interesting to work on.

Image
Image
Image


Debating if I want to try and add back the "Flying Bridge".

Image

Image

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Last edited by nova on Fri Dec 20, 2013 5:13 pm, edited 1 time in total.

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 Post subject: Re: Random Vehicle Mashup
PostPosted: Fri Dec 20, 2013 5:02 pm 
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Joined: Wed Nov 09, 2011 10:42 am
Location: Westminster, MD
I think its a neat idea, floating highly maneuverable artillery. I have no idea how a floating vehicle would handle firing such a huge cannon, but who cares?

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 Post subject: Re: Random Vehicle Mashup
PostPosted: Fri Dec 20, 2013 5:27 pm 
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Give it some wheels or a half track under it and it could be a heavily armoured and amphibious IFV...

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 Post subject: Re: Random Vehicle Mashup
PostPosted: Fri Dec 20, 2013 5:59 pm 
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Looks very Russian.

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 Post subject: Re: Random Vehicle Mashup
PostPosted: Fri Dec 20, 2013 6:50 pm 
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Joined: Sun Mar 03, 2013 11:57 am
Location: Ohio
Neat. Looks like a solid start. What really impresses me is how seamless this could be if finished.


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 Post subject: Re: Random Vehicle Mashup
PostPosted: Fri Dec 20, 2013 6:57 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Virginia
Anybody remember the hovercraft tank in Sgt. Bilko?

This custom looks good so far and I would like to see it finished.

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 Post subject: Re: Random Vehicle Mashup
PostPosted: Fri Dec 20, 2013 8:01 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Denver, CO
Kinda reminds me of the Fortress America hovertank from the board game

Image
though might still need a gun turret somewhere... maybe drill/dremel out a hole for a Dragonfly chin turret on each side somewhere for the guns and grenade launching availability for close support.

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 Post subject: Re: Random Vehicle Mashup
PostPosted: Fri Dec 20, 2013 11:18 pm 
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Formerly Suburbanator

Joined: Sun Apr 26, 2009 1:21 am
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YOU FOOL! DID YOU LEARN NOTHING FROM SGT. BILKO?!?!?

Neat looking combo. Good job getting it flush with each piece. Can't wait to see it painted and matching.

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 Post subject: Re: Random Vehicle Mashup
PostPosted: Fri Dec 20, 2013 11:27 pm 
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Joined: Tue Jun 26, 2007 10:19 am
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I'm not sold on the turret, but the Lynx armor looks awesome on there!

I think it needs a different type of weapon. Maybe a mortar for launching really big ball rounds or a energy based weapon.

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 Post subject: Re: Random Vehicle Mashup
PostPosted: Sat Dec 21, 2013 2:16 am 

Joined: Sat Aug 11, 2007 11:02 am
Looks neat, like Dusty said about the large turret but who cares


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 Post subject: Re: Random Vehicle Mashup
PostPosted: Sat Dec 21, 2013 4:23 am 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Denver, CO
what about a Mobat turret?

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 Post subject: Re: Random Vehicle Mashup
PostPosted: Sat Dec 21, 2013 12:19 pm 
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Joined: Thu Sep 18, 2008 10:35 am
Location: Denver, CO
A MOBAT turret would be a little longer and taller. The angles on the Mauler turret work with the rest of the design, and it doesn't stick up too much. I'd skip adding the bridge; this is a much more armored and enclosed design. Crazy, but I love it!


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 Post subject: Re: Random Vehicle Mashup
PostPosted: Sat Dec 21, 2013 1:48 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: Fort Irwin, CA (Barstow)
Very "Hammers Slammers!"
Looking forward to how this plays out.

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 Post subject: Re: Random Vehicle Mashup
PostPosted: Sun Dec 22, 2013 12:54 am 

Joined: Tue Jun 26, 2007 10:19 am
What do you mean random mash up of parts. I call that process basic vehicle design. This is how a lot of my vehicles start.


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 Post subject: Re: Random Vehicle Mashup
PostPosted: Sun Dec 29, 2013 6:39 pm 
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Joined: Wed Jul 24, 2013 1:07 am
I think the mauler turret is too big. The Mobat one is smaller might look better. I think the Equalizer one would look the best and it could spin around.

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